Why the hell do you need 37 javascript files and 1.5 MB to load three comments?
(Shameless plug to my own open source, lightweight and tracking-free comment engine alternative to Facebook, Disqus and the rest: https://github.com/adtac/commento)
Why the hell do you need 37 javascript files and 1.5 MB to load three comments?
(Shameless plug to my own open source, lightweight and tracking-free comment engine alternative to Facebook, Disqus and the rest: https://github.com/adtac/commento)
And as much as facebook sucks, most web sites suck. It's amazing to me how many sites I read on my phone are basically unusable until I fall back on Safari's reader mode.
Javascript handlers that fuck up scrolling speed, tons of popups obscuring the content, just all kinds of shit. It's like the last thing the website wants you to do is actually read it. (This is probably true, from some sort of limited penny-wise, pound-foolish ad-driven perspective.)
It didn't even make sense from a layout perspective. It was a comment with one reply, and in place of the reply, was text that said, "show one reply".
Maybe they're doing it to drive analytics.
Other things about AMP are pretty annoying to me -- the URL getting hijacked, the way on mobile safari the URL bar never shrinks when scrolling (how do they even break that?), and the ribbon with the fake URL bar that keeps popping in and out of view as you scroll.
You think Google basically replacing the entire web for news sites because their sites are so shitty might encourage them to focus more on basic usability and speed, but so far, no...
Now add a continuous stream of revenue and the only people that notice or care are technically oriented people.
Facebook Comments aren't designed to be a great experience. They're designed to funnel users into Facebook's ecosystem and to get them to use Facebook more. It's a marketing tool for Facebook.
The core issue here is spam, and whether or not it's possible to make a non-centralized open source self-contained spam figthing engine is still unanswered.
I'm not going to go into details, but I invite you to read this article for some background: https://moderncrypto.org/mail-archive/messaging/2014/000780....
This is an issue for a really small segment of users. Not really a cause for concern in 2017. Especially when most of that stuff is already cached.
> Why the hell do you need 37 javascript files and 1.5 MB to load three comments?
That's oversimplifying it. You are loading 37 assets to support a social commenting platform.
Not really. I'm from India; while my home network connection is pretty good, when I'm travelling anywhere outside the metros, the mobile network speed is abysmal. However quite a few news outlets employ Facebook's comment system. You can imagine what a nightmare it'll be for users to load all that with a 2G connection.
> You are loading 37 assets to support a social commenting platform.
37 Javascript files out of which, I'm willing to bet, most are tracking agents employing every trick in the book to record all activity. Wasn't there a recent article that discovered that FB continuously sent home the position of your cursor when you're scrolling through your newsfeed so that they can place ads better?
> 37 Javascript files out of which, I'm willing to bet, most are tracking agents employing every trick in the book to record all activit
You would lose that bet.
Basically, what it comes down to is that if all 37 requests are done in parallel, then you're only loading the page as slowly as the slowest. Sadly, this is rarely the case. Most browsers will only make 6 concurrent requests from a server, which you can see in Firefox via the about:config page and the network.http.max-persistent-connections-per-server. Worse, some of that JS is probably downloading more JS, which means that you will have multiple requests going out.
On mobile, this means you're running 8-30 second delays for each "group" of requests, especially if you have poor reception. Good news is that after that initial latency, the actual transfer should go fairly fast.
On the other hand, a social commenting program should need at a minimum 1 JS file, 1 CSS file, 1 for the actual data (3 comment texts, 3 base64 encoded profile pics at a small resolution). So FB is running at ~30x the optimum (87 assets, of which 35 are JS).
If you think it's not that big a deal, I'd suggest taking a trip abroad or just out to some smaller towns in your area, and really experience why users feel the internet has not really gotten faster since the 90s (keeping in mind users don't care about data size, they care about latency).
> keeping in mind users don't care about data size, they care about latency.
Users do care about data size since there are still a lot of people on data limited contracts even in the UK which has a fairly healthy mobile market.
What people don't necessarily realise is the connection between the two, I'd quite like it if the mobile browsers had a running total of the total amount of data transferred in that tab on each new visit/refresh.
I'm a programmer and I still don't know which pages are heavy or not (given fixed bandwidth the time to interaction would be a clue but mobile internet latency is all over the map so you can't tell if it's a big site/page or just the mobile internet shitting the bed).
Thinking about it, there's got to be a plugin for firefox/chrome that show the data size of each page. For mobile, you can install firefox which allows you to install plugins (pretty much essential for blocking ads in mobile browsing).
For me that is enough, if I load a page and see it sit at 200kb/s for more than a second or two I'll often nuke the page. I have 1Gb of data on my phone package (simply don't use mobile data much, I have unlimited fiber at home and the office).
Doesn't apply here. Facebook is using async and downgrades the experience for mobile clients.
> Most browsers will only make 6 concurrent requests from a server, which you can see in Firefox via the about:config page and the network.http.max-persistent-connections-per-server.
The limitation is per host not per server.
> On mobile, this means you're running 8-30 second delays for each "group" of requests, especially if you have poor reception.
We are talking about an asynchronous implementation.
> On the other hand, a social commenting program should need at a minimum 1 JS file, 1 CSS file, 1 for the actual data (3 comment texts, 3 base64 encoded profile pics at a small resolution). So FB is running at ~30x the optimum (87 assets, of which 35 are JS).
That's the payload for the desktop clients. Furthermore, try finding a website that follows 'the optimum' standard you are describing.
> If you think it's not that big a deal, I'd suggest taking a trip abroad or just out to some smaller towns in your area, and really experience why users feel the internet has not really gotten faster since the 90s (keeping in mind users don't care about data size, they care about latency).
If you are still using 90's technology, you won't be able to consume most of the current websites.
An asynchronous widget will not be the 'breaking point,' far from it.
The scenarios you are describing will not trigger the loading of these widgets.
You are correct, but I will be a little more terse with words, per hostname (domain). There is also a max connections limit as well which is generally 10-17.
2014: http://sgdev-blog.blogspot.com/2014/01/maximum-concurrent-co...
Love the sarcasm. What devices are you talking about here?
Name ten popular websites that will function on low-powered devices with limited battery life connected via an unreliable, metered wireless internet connection.
Heck, give me a site that will properly work on Motorola Razr.