> Finally, I grew up playing video games and using a computer, complete with modern input.
Funny you bring this up, since this reminds me of another discussion: I played a lot of videogames using keyboard and mouse, whereas some of my friends still own consoles and play (more or less) precision-based shooters using gamepads. Every now and then we used to have a couple of multiplayer matches locally on someone's PS. I still tend to skip my turns and just watch the others as gamepad based aiming in shooters tends to get me really frustrated. I'm used to the mouse and forcefully having removed the additional speed and precision it gives you while aiming feels terrible. I get the same feeling if I have to use an editor without Vim-style bindings, although I'm by no means an expert Vim user.
The interesting thing there is that you won't ever find a precision-based first person shooter with crossplay between PC and consoles, because the mouse gives PC players that much of an advantage.
> The mouse is a first class input device, and I know how to use it effectively, quickly, and precisely to perform a wide variety of actions.
I agree with you there, but so far I've come to the conclusion that it's strengths don't really show if you mainly edit text. The mouse is amazing for precision-based positioning, much like an analog stick can be superior to WASD because it's not limited to 8 axes and has more than just an on/off nature.
I find your other point far more important, though:
> I don't value vim enough to become fluent.
If you're not paid for the speed with which you edit text (and those jobs have become really rare nowadays), that's perfectly valid. Not everyone is interested in investing so much in a fringe activity, and we certainly would get far less done collectively if every tool would force a Vim-style learning curve on people.