Magic Leap Could Be Looking at an $8B Valuation
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If they aren't more honest about their current progress and more realistic with their near-future plans, they'll end up cratering their reputation with the public before they even have anything off the ground. At that point, it might not matter how many billions they have in the bank if they ruin their reputation to do so.
Worse, if they don't get in front of their persistent vaporware problem, they could find themselves in the dust by the time they do come out with a product. Microsoft has already released their first version of the HoloLens, and is said to be working on their next version at full steam. By the time Magic Leap comes out, Microsoft might already have a compelling ecosystem and device portfolio. Other companies are joining suit.
It'd be nice if Magic Leap showed the public the same thing they're showing these investors - clearly, their demo is convincing some supposedly smart people to pour lots of money in, so why can't they show the public?
I have no direct knowledge of anything that Magic Leap is doing so I can only speculate. My speculation is that they have raised too much money, and as a result they lost their edge. People are naturally more productive when a deadline is looming, especially if it is an existential one, and startups typically have a limited amount of cash before they have to raise more or die. But sometimes startups get enough money that they can operate for years before they die, and then their delivery deadlines seem to ooze out to years.
It can happen easily enough, if you have to deliver next year, and your schedule it tight, then you start narrowing the scope of your delivery. That naturally prunes the things that are less critical to your success from the delivery and focuses the team on the critical bits. If your delivery is in two years, there often is pressure for some "quick wins" which are features which are not critical to the product but easily completed to show progress. As a result you make lots of progress on things which are not part of the critical path. It can make an engineering team feel good ("Hey, look at all this stuff we got done!") but it pushes off the question of whether or not they can even do the critical bit.
One unexpected side effect of this I saw in a company I advised was that the group working on the critical bits were penalized in terms of recognition for not getting more done (even though their part of the problem was much harder) and some key members of the group left, putting the critical pieces in still more jeopardy.
What I'm trying to say is that taking a big funding round is exceptionally risky for people who haven't managed through the sorts of ups and downs a startup has to weather. Magic leap took in a lot of money early on. That sets the stage for disaster. Not that the problem will actualize; People go out sailing on the San Francisco Bay without enough life vests for the people on board every day and that situation only occasionally intersects with an event that results in the loss of life. But once you've left the dock without enough vests, you have just increased the importance of the competence and abilities of your crew without necessarily realizing it. So to with startups that take too much money, they increase the importance of having a management team with exceptionally good discipline.
We will get to see how it turns out for Magic Leap.
Basically the entire organic transistor community has a solution in search of a problem. Not really an issue limited to Plastic Logic.
The interesting bit was that they were not wrong, if they could do all those things they could have dominated the market. But they had too much money relative to the market window. As a result they spent way too much time working through product issues that were completely unrelated to their game changing display and once full color tablet readers were a competitive threat they had too much margin pressure to recoup any of their development costs.
[1] And yes, I met with their VP of Marketing/Product Development and explained this to them when they had time to take the advice, but they did not.
A general issue I see, however, is that the real world need for flexible displays is far more limited than earlier projections suggested. If you switch to a rigid display, there is no reason to use an organic transistor back plane - that's where things start to unravel. PL were not even the first company in that space. There also were Polymervision and a couple of others.
The key though is cost. A slam dunk product would cost what the Boogie board does ($30) have 200dpi+ resolution and let you write on it with a simple stylus.
On the other hand, maybe they just don't care. Why should they, if they're landing a multi-billion-dollar D round without having done that? They seem doing a good job of convincing the people they need to convince to stay in business, if "business" is the right word for an organization which, if this news is accurate, will be most of $10 billion into debt before it has its first cent in revenue. Why split focus and try to convince anyone else? If the tech gets off the ground (and exists in the first place, of course), everyone who sees it will be convinced once the product hits retail. Until then, I don't really see how it matters.
It doesn't really help them until they need to start marketing. Even oculus/vive mismanaged the expectations of the public so there's no advantage to start doing it until you have to. Given how bad hololens(probably their closest competitor) is, magic leap is probably still a few years away.
And it's not their fault. Humans are biologically very good at vision so it takes a lot to trick our eyes and brains. I am sure no one is going to pop out of their garage with a better solution anytime soon.
Right now it doesn't matter where the capital concentrates at long as it's concentrating somewhere. Throw enough money/R&D/engineers at the problem and it will be polished enough to be declared solved. And at that point the world will change and no one is going to care how we got there.
On the other hand though, you and I aren't the ones they have to convince; for now they only have to convince investors. And so far, investors seem to be pretty convinced. Whether those beliefs are well-founded is impossible for us to determine one way or the other, since again, we haven't been provided with any information on Magic Leap's product.
If Magic Leap ever does release a product it won't matter how skeptical the general public is or isn't initially; the product will speak for itself.
Alternatively, if all it could do was show YouTube videos on a virtual screen while I am working on a hands on project that's an awesome tool. It's not what the demo shows, but it could bring in a lot of money while the technology improves.
- https://www.wired.com/2016/04/went-inside-magic-leaps-myster...
Uhhh....right...
Whatever does is going to print money and own an ecosystem for a couple of decades. What is that worth?
Today:
Apple's about to cross the $1 trillion cumulative revenue milestone iOS.
Android's generated revenue of $31 Billion [2]
In a world where Apple is suing Qualcomm for $1B over fundamental networking chips. Even if MagicLeap does nothing but license their patents to all the other tech players, could they still be worth $8B dollars?
1 - https://9to5mac.com/2017/01/11/apple-1-trillion-in-revenue-f...
2 - https://www.bloomberg.com/news/articles/2016-01-21/google-s-...
Pioneeering is expensive and usually doesn't pay off as well.
Magic Leap would need to generate $50M quarterly, or $200M annually to sit at a comparable valuation multiple. Given that they are working on an enterprise/industrial AR play (not selling ads to consumer like Snapchat), and that the enterprise/industrial AR market is in the $billions for yearly revenues, I think this valuation is totally feasible.
Facebook, Google, and Microsoft will play in the mix, but the market for industrial/enterprise AR will be big enough to sustain a few large players.
Obviously only time will tell as it's impossible to evaluate what Magic Leap is actually developing and selling at this point.
Where are you getting that from? Everything they are about is experiences for the home user in an entertainment context.
My overall point is that the $8B valuation could be justified if they are targeting a large multi $B yearly revenue market.
Magic Leap would need to generate $50M quarterly, or $200M annually to sit at a comparable valuation multiple. Given that the "AR" market will be in the $billions for yearly revenues, I think this valuation is totally feasible. But that is still an assumption nonetheless. Facebook, Google, and Microsoft will play in the mix, but a billion dollar "AR" market will be big enough to sustain a few large players.
Obviously only time will tell as it's impossible to evaluate what Magic Leap is actually developing and selling at this point.
PS check out the comments on this thread that got flagged off the front page earlier today: https://news.ycombinator.com/item?id=14343480
Whether that's an extremely serious hindrance to the AR movement remains to be seen. Adding text overlays would be most of the benefit of AR, but there might be optical reasons why you can't just block out some light and then overlay text in a readable way.
It might turn out that AR only works well at night, when it's dark.
Previous discussion https://news.ycombinator.com/item?id=13136110
* a transparent-or-black layer, whose only point is to block out the real world when necessary
* the actual additive display layer, which either operates on top of a transparent pixel or a black one, if it's better to draw it that way.
Or more precisely: You could do this, but it's probably not going to have the results you wanted. The effect has a good chance of being too distracting to be practical. But it's hard to know without trying it.
It seems like an experiment worth doing. If you put your finger up to your eye and close the other, then focus on your laptop screen, you can see the blurry edge of your finger interfere with whatever you're looking at. But that's opaque -- it's hard to know what a partially-transparent blob might look like, or how much of an impact it'd have.
For a more complete answer: http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
Yes, but Magic Leap generated 0 revenue. How can you be so sure it will generate something? It can be something like google glass, very cool but noone used them. Or the next smartwatch, some traction for a year and later the market size is really small. That is why it sounds crazy for me, it is a huge risk, and the have 0 feedback from users.
They release a conceptual video, throw some jargon, have yet to release an MVP even, but have high valuation because it is very promising. I am not saying they are evil or they are doing something unethical.
http://www.businessinsider.com/magic-leap-photo-leak-prototy...
a) They gave him some stock
b) He doesn't really understand VR/AR at all
I spent an hour or so going through the about 1000 people listed as working at Magic Leap on Linkedin the other month. I had a wow moment back then. So many deeply unqualified people for something like this. I think the number whose subject areas could even be relevant to the development of the tech was like at most 20. Out of about a thousand.
Why not have a peek yourself?
https://www.linkedin.com/search/results/people/?facetCurrent...
(I see 1062 people at the moment.)
The profiles of the rest of the people seemed like they were hired to create cool demos. So many graphics designers, motion designers, PR people, marketing people etc etc.
That is utterly bizarre. I know a few very qualified folks (tons of experience in VR, a couple at Oculus) who had applied to Magic Leap and were flat out ghosted.
Your analysis of Magic Leap's employees is really interesting though, how complete do you think it was? I mean they must have more than 20 engineers working on it, what percentages did the employees break down into in terms of engineering, design/visual arts, office staff, etc.?
There are a shitload of VFX/HR people/people managers though.
I'm guessing it'll end up a lot like gen 1 consumer VR headsets: you can see a clear demonstration of something really cool and under specific conditions it's genuinely engrossing, but it'll take a lot more before it really becomes widely useful.
I asked a few folks, and discovered that the company is raising funds again. The D round, I’m told, isn’t locked up yet, but it will value Magic Leap at $6–8 billion. Once again, the Chinese e-commerce giant Alibaba will lead. (Alibaba’s executive chairman Joe Tsai sits on the board along with Google’s Sundar Pichai.)
Tiny little lighter-than-air elephants.
But without the product in developers hands, software is going to take years to create. Look at VR, devs have had VR kits for, what? three years or so and still content is thin on the ground. Nothing compelling with a consumer buzz like Zelda or Halo did for the consoles.
I want AR to be a thing. I don't think this cloak and dagger secrecy is doing them any favours. They can't possibly live up to the hype.
Give me a fucking break. So few think critically on HN anymore, it's just hype cycle after hype cycle. Remember when Snapchat was gonna change the world because they did AR and had spectacles?
- Has no products.
- Has done no public, verifiable demos of real tech even.
- Has no verified technical innovations even as far as I know.
Something is seriously, seriously wrong in the valley^H^H^H^H^H^H tech investment world.Edit: Clarification since Magic Leap isn't a valley start up.
Until we have some absolute killer -- and I really mean killer -- APIs for image recognition and AI, their use is going to be rather limited. It is telling that the vast majority of demos that they have used to demonstrate Hololens would actually be more compelling as VR experiences. Navigating the solar system, the human body, or the silly shooting game they used to demo it a few years ago are all fine uses of the technology, but they don't in any way meaningfully interact with the world around you -- which is ultimately the value add with AR as opposed to VR.
When I used it, all I could get as a developer was a mesh with the surfaces that the Hololens had recognized in the environment. That is really good for properly occluding objects and allowing things to appear in real space; it is insufficient if your goal is to actually meaningfully interact with the world. I don't just need to know there's a wall there; knowing that it has a TV in the middle of it is important if I want to build an experience to accompany a live sports broadcast. This technology will really shine when we can, with incredible speak and accuracy, put a Hololens on and instantly know that its in a living room, and that the object in front is a coffee table, and there's a picture frame on it, etc.
We do have a lot of this capability already available, but to me the key leap that is missing is a way of accessing and using all of that in a coherent and easy way as a dev.
http://dictionary.cambridge.org/grammar/british-grammar/amou...
Would that be both 0 and less than 0? there's got to be something wrong here. :)
https://math.stackexchange.com/questions/455639/what-is-the-...
https://www.quora.com/Is-there-a-smallest-positive-real-numb...
Those who invest deserve what comes with it....