With V, Gods & Kings and Brave New World really completed that experience, though. One could argue both for and against the religion mechanic and the adjustment to culture, but expanded V is like night and day compared to vanilla V, and I like it better. I genuinely think Firaxis is treating vanilla releases as a somewhat "early access" period to observe how people play then tweaking accordingly, while slipping in more-complex mechanics that didn't make gold to keep the metagame interesting. They know to weather the shit reviews now, too, because V got them as well; people hated V against IV when it came out. Some still do, but I find most of them never tried fully expanded V.
I'm assuming VI will end up similar, and potentially diverge a bit more from V. I'm excited to see what the first, and maybe second, gameplay expansion do to the game, because there are some corner cases (such as the difficulty with tall strategies being discussed). Whenever I recommend V, I say "make sure you have the complete expansions," because it's really a different game. Vanilla VI didn't hook me like expanded V does, but I suspect expanded VI will, and I'm looking forward to that.
This article says it well, too, and also includes a bunch of stuff I hope they consider. The "break-up of nations/empires" point they make about Civ late-game in general is particularly salient. I've always liked the thought of the modern era looking more like the modern era, because late-game does get boring on occasion as everybody rushes toward their victory.
https://www.pcgamesn.com/civilization-vi/civilization-6-expa...