It's interesting to see how many classic/nostalgia-games were actually simulations and sandboxes, rather than scripted experiences.
Looking at my gaming past, a number of scripted experiences have actually left the most vivid memories, but the sandbox/simulation games are the ones I associate more with friendships, periods in my life, developmental stages, etc.
Nostalgic thoughts are about periods of time, and less about moments. A scripted game, I think, is usually too short to produce nostalgia. The few scripted games that do, like the Myst series, took an unusually long time (for me) to play through, for example.