> also most players use malloc to get memory while new is the c++ method and sounds better.
Sidenote: "audio asylum", at least the name is appropriate, and it's https, I guess that's good too.
[0] http://onlinelibrary.wiley.com/doi/10.1111/j.1745-459X.2012....
However, you lose 20 geek-points because FLAC and wav are not bit-to-bit identical. They are both lossless encodings and correct implementations will preserve the input material bit-to-bit.
In layman terms, it's like zipping and unzipping a .wav
One can say that FLAC is a lossless compression codec and as such it is homomorphic to the original raw binary encoding and the WAV encoding.
It might be pedantic, but saying "flac is bit-to-bit identical to wav" is just wrong. To me it sounds like saying: "The speed limit is 80 kilometers".