Maybe Legend of the Red Dragon would be easier...
[Edit: I'm aware that there are TW2002 games out there right now, but those tend to be web-based, and I wanna do a legit BBS-style game. Telnet, probably.]
For a quick “where are they now”:
- Barren Realms Elite --> Mehul (my brother) moved from BBS games to web games, with Earth 2025 and then Utopia, and then a web portal Swirve.com, and then he got out of the games business and ran a coffee shop, Dominican Joe in downtown Austin (but it was just sold) - Legend of the Red Dragon --> Seth Robinson (who I finally met this year) moved on to PC games, then mobile games, and now runs a successful MMO called Growtopia (but it was just sold) https://en.wikipedia.org/wiki/Robinson_Technologies - Solar Realms Elite --> I got out of the BBS door world and went to grad school, interested in teaching. I now write interactive tutorials at redblobgames.com, starting with game development but I want to expand into math and computer science. SRE's wikipedia page got wiped by the deletionists http://www.vintagecomputing.com/index.php/archives/922 but was preserved by http://breakintochat.com/
I mean, ultimately that's what Eve Online is, a massive TW2002 "clone". Only everything made better.
I think the problem with an economic system is you need enough people to do it properly, or you have to figure out some kind of 'fake' where it can be dynamic enough for the concept of cross-space trading work, but also not be entirely unrealistic.
I did learn a lot about event-driven programming, state machines, and the telnet protocol however.
I've dreamt for years about licensing TW to make a mobile version consistent with the gameplay of the BBS days. Before scripts. I don't know if you fall in love with the first games you play as a kid, but 25 years later, I still yearn for a 6 month TW bang with a corp of 4 friends.
They're only web-enabled as a convenience to people without old-school ANSI.SYS terminal emulators and DOS fonts. You can TELNET into all of them. SWATH is probably the best modern helper and runs well under WINE on FreeBSD, Linux, and Mac OS X.
My meagre collection of SWATH scripts:
https://github.com/irtnog/swath-scripts/tree/master/src
The ICE9 game server:
http://www.oregonsouth.com/ice9/
I don't know if ICE9 still does this, but they used to have a bunch of interesting customizations, like where sectors 1-2000 were a lightly regulated federation space were connected to a small 10-sector neutral zone, with the Star Dock sector being the jumping-off point into the wider universe. I loved playing there!
Cruncher's Trade Wars server:
http://cruncherstw.blogspot.com/ https://www.facebook.com/CrunchersTW
Cruncher's is small but fun, with a variety of games and regular resets.
I was in middle school...so this would have been mid 90's.
I was connected to the Internet using a freenet that was provided by SEFLIN (South East Florida Library Information Network)...text based. People who had real internet ran applications, and using ICQ to chat (since you can scan the in network chat for teams chattering!) I was using plain ol text based Internet...and Pine was my email program. I still use nano very often as my editor of choice :)
One time my local BBS moved to Miami...but the area code was still 305. It was considered long distance, even though the area code was the same. I racked up quite a telephone bill.
Ah, violet...
I still miss those days.