Keep in mind that those are online services and can be developed in every languages since it's not hard real time ( aka C++ gameservers ). Most online services for the video game industry are actually made in Java.
Did you read the slides?
> Problems remain
– C++ is the wrong language for concurrency
– Code was becoming impossible to maintain
– Poor error handling / debugging / metrics / scalability
– Had to disconnect all users to change configuration
The point isn't that these things are impossible in other languages, it's that Erlang made solving these problems easier than other languages.