In the future if Nintendo were to re-release the NES Classic (or a SNES Classic) the demand, hype and publicity would be astronomical.
I believe that decision almost killed Disney—they stopped making new films, and they made their classic films difficult or impossible to come by, and ended up with kids that didn't know or care who any of their characters were. I'm glad they turned that one around.
This isn't Nintendo's first super-popular product after all, at some point it boils down to them not caring enough to invest in their supply chain to keep enough stock on the shelves. Stores receiving five consoles at a time is a joke.
High prices, not being able to play some SNES games available for the Wii on the 3DS (wtf, just let play FFVI on the go), poor library (I know, licenses, but still), etc. make feel like they don't care.
I would be shocked if the Virtual Console wasn't running on the Switch by the end of the year.
Or maybe they want to start selling NES titles on the Switch and they don't want to compete with themselves or something?
I know a lot of people who haven't played video games since they were kids who wanted the NES Classic, it has a unique appeal.
Am I weird for thinking that it's very likely that an entire company with over 100 years of experience _does_ know something that you don't?
tl;dr: Sony gets backstabbed by Nintendo, proceeds to destroy them in their own staple industry for the next few decades by releasing Sony Playstation.
Like a TV network cancelling a series with good ratings because an executive wants to put something else in it's slot to further his legacy.
Or a company hiring and promoting someone unqualified because they remind the director of themselves earlier in life.
Or a game company ending a successful series because the head of software was tired of making it.
Discontinuation makes sense, because that console was a dead end, you couldn't add more games etc, so IMO it was more of a novelty.
As for releasing, it would be better if they make it not a dead end product.
Someone mentioned here that many chips using there were already EOL when it was released, so maybe this was a creative way to get rid of some components and make money out of them that otherwise they would throw away?
That doesn't make much sense. Not everyone who currently wants one has got one. They're absolutely flying off shelves. You wouldn't discontinue something like that because it's "a novelty."
All I'm saying is that when they came up with it, they planned it to be a dead end, e.g. fixed number of games, no ability to purchase games (either physically or download from internet), build using components that are EOL and no longer being produced...
Nintendo and Twitter are extremely similar. Twitter lucked into an AAA product, and management hasn't been able to leverage it to anything like the Facebook competitor it should have been.
Nintendo lucked into hiring a game design genius (Miyamoto) who also happened to be a great mentor and producer, meaning they've had a steady stream of AAA games for 30+ years.
If either one of these companies had great CEOs, they would easily be dominating their respective industries.
Hiroshi Yamauchi deserves credit for having the vision to expand into electronic games, but nothing they did before Miyamoto could truly be considered a market-shaping event.
Other than switching to electronics and hiring Miyamoto, Yamauchi was a middling CEO at best.
Super Mario is one of the most recognizable characters in the world. The NES sold 60 million units. The SNES sold 50 million units.
If a great CEO had been running Nintendo at any point since ~1983, Nintendo would be Disney right now.