>We have a model that allows us to give more than 50 percent of revenue to the creators
So it seems worse than both of those?
That was a single model (40% Bethesda + 30% Valve + 30% Creator), not two separate models from Bethesda and Valve.
Who said it was okay? I for one am disgusted with it. I'm sure they'll catch my kids eye with some lame skin or map and I'll have to have yet another argument with him about how it's absolutely insane to buy virtual clothes in exchange for real money. He's already done it, and I've caved, several time with the XBox version. He moved to PC about a year ago so it hasn't been an issue. I knew MS was going to turn this great game into a shit hole as fast as they could. This game will eventually be completely centralized.
The problem isn't virtual items, everyone pays money for non material experiences/services - and on a long enough timescale even material things wear down/break.
The important thing to teach a kid is if the value they derive from buy a skin eg. and whatever it brings to them (happiness, bragging rights) is more important that opportunity cost of paying for that.
If the cost is always zero (daddy pays) - then the kid will not stop to think about it ever.
Something about telling a kid that the iron is hot vs the kid needing to burn himself to learn.