The distinction between "know how" (aka procedural knowledge) and "know that" (declarative knowledge) is a favourite in cognitive science, but I think it is a bit shallow. I guess the point I'm making here is that "knowing how" is a major part of knowing "what it is like" to be something.
For example, I know how to ride a bike, and that gives me some idea of _what it is like_ to be someone who knows how to ride a bike — an insight I certainly wouldn't have if I only understood the mechanics of bike riding in declarative terms. The fact that I will probably never know what it is like to be a bat has a lot to do with my inability to have the know-how that a bat has (it's very hard to know how to fly and echolocate when you don't have wings nor the appropriate sensory organs). However, I'd argue that an active, deep VR simulation of bat flight might bring you just a little bit closer to having that embodied, subjective knowledge, in a way that studying bat behaviour or anatomy from a purely objective perspective never would.