[1] http://schedule.gdconf.com/session/classic-game-postmortem-s...
Unfortunately I wasn't there to see it, but I saw him talk earlier about Seaman at GDC 2000, and it was fascinating to learn how he was able to pull off such an unprecedented original design, even supporting speech recognition on the Dreamcast!
Announcement: Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman! [2]
[2] http://www.gdconf.com/news/yoot-saito-coming-gdc-2017-presen...
"Yutaka "Yoot" Saito, the talented game designer known for his idiosyncratic approach to game development, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game 'Seaman' at GDC 2017! Saito's game development career took off in the early '90s when he created the game that was published by Maxis as 'SimTower', but it was after he founded his own studio Vivarium that he really came into his own. Under the Vivarium banner, Saito developed the groundbreaking virtual pet game 'Seaman' (lending his own face to the titular Seaman), its striking sequel 'Seaman 2', the pinball strategy game 'Odama', and the airport baggage management puzzle game 'Aero Porter'. Now, Saito is coming to GDC 2017 to speak at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large. Don't miss it!"
I just found the video of his GDC 2017 talk: Classic Game Postmortem: 'Seaman'! [3]
[3] http://www.gdcvault.com/play/1024327/Classic-Game-Postmortem...
And here's a review and summary of his talk. [4]
[4] http://www.seganerds.com/2017/03/02/yoot-saito-gives-gdc-pre...
(Also, tip for those starting a new game: 2x3 grid of fast food in the basement at the start of the game. You're welcome.)
Yikes, here comes the VIP!
Molyneux's new game Godus and Godus Wars wasn't as fun.
I remember the SimEarth one being a pretty hefty tome.
I can't help but wonder if that was a hint at their larger philosophy of game development too...
But they definitely shared a similar spirit: giving the player a box full of building blocks and see what they do with it! :)
I loved the first industry giant as well, best logistic and production game ever made.
Simairport is quite nice as well but beware, bugs.
You should also give Project Highrise a shot, very similar to Sim Tower and I have found it to be enjoyable.
Now might be a good time to pick up a few on the cheap for preservation proposes.
I was even briefly involved with one of the efforts to make a modern clone of it (in particular, I've partially reversed some of the file format in a text document... somewhere).