Railroad Tycoon
filfre.net
filfre.net
My deep appreciation of the game also comes from the fact that the settings were largely historically accurate. The big industrial centers (Albany, Denver (for lumber)) were accurately depicted. An extremely engaging way to learn a lot of early U.S. history, regarding how cities came into existence (answer: based on commodities trade). Also fascinating to learn about tech evolution (engines!)
Customary hyperbole: One of the best "business simulations" ever made! :)
That being said, I had a lot of fun playing RT3.
[1] http://schedule.gdconf.com/session/classic-game-postmortem-s...
Unfortunately I wasn't there to see it, but I saw him talk earlier about Seaman at GDC 2000, and it was fascinating to learn how he was able to pull off such an unprecedented original design, even supporting speech recognition on the Dreamcast!
Announcement: Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman! [2]
[2] http://www.gdconf.com/news/yoot-saito-coming-gdc-2017-presen...
"Yutaka "Yoot" Saito, the talented game designer known for his idiosyncratic approach to game development, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game 'Seaman' at GDC 2017! Saito's game development career took off in the early '90s when he created the game that was published by Maxis as 'SimTower', but it was after he founded his own studio Vivarium that he really came into his own. Under the Vivarium banner, Saito developed the groundbreaking virtual pet game 'Seaman' (lending his own face to the titular Seaman), its striking sequel 'Seaman 2', the pinball strategy game 'Odama', and the airport baggage management puzzle game 'Aero Porter'. Now, Saito is coming to GDC 2017 to speak at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large. Don't miss it!"
I just found the video of his GDC 2017 talk: Classic Game Postmortem: 'Seaman'! [3]
[3] http://www.gdcvault.com/play/1024327/Classic-Game-Postmortem...
And here's a review and summary of his talk. [4]
[4] http://www.seganerds.com/2017/03/02/yoot-saito-gives-gdc-pre...
(Also, tip for those starting a new game: 2x3 grid of fast food in the basement at the start of the game. You're welcome.)
Yikes, here comes the VIP!
I remember the SimEarth one being a pretty hefty tome.
Molyneux's new game Godus and Godus Wars wasn't as fun.
I can't help but wonder if that was a hint at their larger philosophy of game development too...
But they definitely shared a similar spirit: giving the player a box full of building blocks and see what they do with it! :)
I loved the first industry giant as well, best logistic and production game ever made.
Simairport is quite nice as well but beware, bugs.
You should also give Project Highrise a shot, very similar to Sim Tower and I have found it to be enjoyable.
Now might be a good time to pick up a few on the cheap for preservation proposes.
I was even briefly involved with one of the efforts to make a modern clone of it (in particular, I've partially reversed some of the file format in a text document... somewhere).
About the game: Factorio is a game in which you build and maintain factories.
You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.
"This game is like crack for programmers." -kentonv [2]
From what I understood, everyone was loaded into identically seeded areas. No combat, basic research already completed, first to a certain late game tech (rocket?) won.
Is there a good* technological civilization bootstrapping handbook? (For a real person stranded on some random Earth-like planet.)
*intentionally ambiguous
We recently release SimAirport via Steam's Early Access program. The game was initially riddled with bugs, probably released about 2+ weeks or so too early, but after >= daily patching over the last 2 weeks it's finally yielding pretty solid gameplay.
If you enjoyed the old Bullfrog games, the Roller Coaster Tycoon series, or Prison Architect in modern times (huge inspiration), then you'd probably SimAirport too.
We're in Early Access, so go easy on us! You'll still hit bugs for sure, but we [hopefully] don't have any major game stoppers at this point. There's no tutorial, some so experience with similar games is helpful, but we've got a lot of players with 20, 30, and way upwards of 40 hours in just the short <2 weeks since we initially released.
It may change in the future (probably not) but we don't have any/special DRM right now -- we just deploy our vanilla EXE/.App game executable.
Looks neat either way though. I've put it on my list of games to [p]review once I get back to writing stuff up (been on an extended break due to illness).
If you think you'll be unhappy with it in it's current state, then you probably will be; unless you're really into tycoon games or aviation. If you're hesitant then yes, we'd suggest it best to wait a few weeks or months. Even if it means paying a slightly higher price later, you'll probably be happier with a more complete & bug free game for the slightly higher price at that point in time.
I will be keeping an eye on this one in any case.
Railroad Tycoon II is still one of my favorite games - the economic simulation side of it was a lot of fun, and you could sort of decide how much of it you wanted to bite off. I haven't really found anything quite like it since.
In some ways, it is kind of a shame - tablets/phones would make great platforms for economic sim games, but every single one I've tried has been disappointing for the same reason - the mechanism they use to funnel you into buying things makes the game really un-fun and repetitive very quickly. I wouldn't mind paying $10-$20 for a good economic sim that didn't act like this, but I guess not enough other people would.
The OpenTTD Coop Wiki[1] is also very very good when it comes to advanced designs, signalling etc.
Thanks for telling me about it.
Um.
Those interested in the market/economic simulations in Railroad Tycoon might enjoy playing Soren's game, Offworld Trading Company[2]. I'll just mention that entire games rarely take more than 30 minutes, they are almost always interesting ones, and it is fun without triggering compulsive play (for me.)
Although it's a 300MB download, so I haven't tried. Not all of their emulations work perfectly.
Though it's not his domain and is a one-off like Railroad Tycoon, I love the article on Sim City: http://www.filfre.net/2016/06/simcity-part-1-will-wrights-ci...
The history of the TRS-80, whose place in PC history I did not appreciate before reading: http://www.filfre.net/2011/06/the-trash-80-part-1/
There are many more interesting articles he lists on his own best-of list: http://www.filfre.net/hall-of-fame/
His writing his amazing and I'm always interested in how pieces of gaming history fit together.
Another way to read it, is as I have come across a theme I'm interested in I just follow that tag for a while e.g. http://www.filfre.net/tag/sierra
All in all, this blog is amazing and well worth supporting IMHO.
The same team moved on to make Tropico and Railroad Tycoon 3, both of which made plenty of money. They didn't do quite so well after that, and what was left of the studio was relocated and eaten by Firaxis.
Capitalism II is also an interesting one with a stock market component.
Some of the advantages of RT2:
- Less tedious micromanagement without need for signals (although it does mean there's no way to build a 4-track mainline in RT2 that works like you can in OpenTTD).
- The stock market and competitive play is more fun. I never found the AI of OpenTTD fun, except when I was bored and wanted to watch their cars get plowed by my trains.
- The economic aspects of RT2 were more enjoyable. You can buy industries, for example. It's also laid out more clearly how the economy works (you can turn off these features to make the game easier, but it's much less fun). There's also lots more type of cargo (ship iron and coal to a steel mill to make steel, rubber to a tire factory for tires, the steel and the tires to an auto plant to make cars which go to the cities).
- Also, all the locomotives! Just so much more in depth.
^ You can install GRF sets for OpenTTD that have even more locomotives than railroad tycoon. NARS or UKRS2 have extremely expansive sets of trains compared to the small selections of bland name trains the base game comes with. Also NUTS has a set optimised for gameplay over realism, if you want to go the other direction.
There are a lot of custom patches adding more types of cargo, more vehicles, and more intricate economic routes.
But I haven't played RT2, so that might not be enough to make any difference to you.
Server 1 is a vanilla multiplayer, games last ~2 real days.
Server 2 is a custom client with a lot of community patches, games last ~5 real days (IIRC):
- https://www.reddit.com/r/openttd/wiki/server2#wiki_joining_i...
It has transport load overlays, a city building challenge mode, way more types of transport and types of trains, much lower margins on routes meaning compound routes are more necessary, easier UI tools for laying and routing track, heaps more trains and buildings.
And the in-game chat from both servers merges with their IRC channel.
And "Roller Coaster Tycoon Classic" was just released by Atari to iOS and Android, which is a port of the original games modified for touch. (It's a fantastic port, btw, I highly recommend it.)
> The game was written and compiled using MS Macro Assembler V6.11c, MS Visual C V5, MS DirectX 5 SDK, plus assorted custom-written tools... It's 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX.
Omg, I will. I was thinking when posting the above "they should remake RCT for mobile". Perhaps a perfect moment for nostalgia as my daughter turns 3 tomorrow and we can build a theme park together :) thank you!
Loved that game, probably didn't understand everything as a teen playing this, but i loved it so much. Interestingly I never met anyone else who played that game! :)
Cheers!
I was probably a bit too young to understand all the complexities but have such happy memories of it too. Happy that you had the same experience :-)!
I do seem to remember that it was relatively easy to make a killing in the stock market/real estate development on A-Train to finance the railroads.
Thanks to Steam, A-Train 9 came out circa 2010 in English quite recently (http://store.steampowered.com/app/278550/)
For example we delivered a piece of software to manage where to park trains during storms so they don't blow over.
The Railway orientated programming comes to mind http://fsharpforfunandprofit.com/posts/recipe-part2/
The goal is to transport as many passengers as possible, so it has a little competitiveness in it.
Not quite a modern refresh, but theres enough new stuff to keep you going if you haven't played it yet.
What are Bruce Shelley (RT, Age of Empire), Rick Goodman (Age of Empire, Empire Earth), Chris Sawyer (Transport Tycoon, Roller Coaster Tycoon, etc) and Geoff Crammond (Sentinel, Grand Prix 1-4) doing lately?
Rick Goodman's last game was in 2006 (though apparently he was prototyping one in 2012 [5]), and the only thing I can obviously find is that he was on the board of (and co-founded?) 8D World, a virtual world for Chinese children to learn English, but their site doesn't load. [2][4]
Chris Sawyer appears to have been working to port RCT to mobile (came out December 2016) [3]
Geoff Crammond hasn't apparently been associated with a game since 2010. [6]
[1] - https://www.reddit.com/r/IAmA/comments/3w9vkr/i_am_bruce_she...
[2] - https://en.wikipedia.org/wiki/Rick_Goodman
[3] - https://en.wikipedia.org/wiki/Chris_Sawyer
[4] - http://www.bloomberg.com/research/stocks/private/person.asp?...
[5] - http://www.rpgcodex.net/forums/index.php?threads/what-is-ric...
[6] - http://www.virtualr.net/catching-geoff-crammond-interview
Apparently someone did - it was ported to PS4 and Xbox One last year.