I asked Canessa whether the solution his team is working on might include a pseudo-LAN connection, where the game would only check in with Battle.net to authenticate before reverting to typical LAN behavior.
"Something like that," he replied. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on."
THQ say strat games are dead, I wonder whether the truth is that they killed them themselves. Dawn Of War 2 with the crapness that is Windows Live was horrid. DoW we played 3-4 years, all of us ended up with legit copies and expansion packs. DoW2 one of us has it, none of us have bought the upgrades, all because we couldn't play it socially.
Shot themselves in the foot imho. If they had any sense they'd enable LAN & allow distribution of temporary free keys on the same LAN. Totally one perspective I know, but I've met other people who play games this way, as a social thing, so I can't believe I'm the only gamer lamenting the frankly idiotic battle.net type solution. I care sod all about achievements in what I see as a social game.
It's like everyone having to bring their own box of Risk to be able to play it. Dumb.