I for one think that it is awesome that it is now available for node.js as well. Especially with the new replication functionality that allows you to share live data between node instances running on different machines.
I for one think that it is awesome that it is now available for node.js as well. Especially with the new replication functionality that allows you to share live data between node instances running on different machines.
Those databases failed not necessarily because the technology was wrong, although they certainly made some choices that didn't help; those databases were often tightly coupled with opaque binary object serialization formats (with no way of looking into a database without going the binary route) that were in turn tightly coupled with the app's class hiearchy. For example, several of these actually post-processed your code (e.g. your Java bytecode) to insert serialization code, so that when you followed a relationship (e.g. "library.books[0].author"), it would automatically query under the hood and return the author as an object. They ended up being clunky to work with as a result; for example, in the beginning, very few of them had a query language, so the only way to query the data was by following relationships through your graph of objects.
Realm looks interesting as a new approach to the object database design, but at the same time seems a bit limited. It doesn't seem to have schemas or any kind of role-based permissions, and seems to make the same mistake of not including a query language (so you can't build a REPL for it, and every language binding needs its own query builder). The transaction semantics also seem to be entirely undefined (is it read-committed?). From what I can tell, it's also "offline first", in the sense that you have a local database that can sync to/from a server, but you're technically always working on an offline copy of the master data; while nice to have for a mobile app, it does limit what you can use it for. I also don't see any support for fine-grained updates. Every write you do seems to overwrite, which I assume means the last write always wins; how do you deal with conflicts, or implement things like counters, maps or arrays that need to be incrementally updated?
It also has a query language. But as one of the core design principles is to be as native to the language and platform as possible, the query language takes different forms. In Java it's a fluent API, in Cocoa it's NSPredicates string based. And the JS string based is roughly identical to that as well.
It's absolutely designed to be offline first. I'm curious as to which limitations you see with that?
Operational Transform is used to resolve conflicts at the property level, so I would say it's much more fine-grained than most other systems that would overwrite entire objects. The specific resolution rules are very simple and intuitive and how to deal with custom needs are described here: https://realm.io/docs/realm-object-server/#conflict-resoluti.... There is ordered lists already and explicit counters are being exposed in the SDKs at the moment.
You might find this article useful as well: https://realm.io/news/eventually-consistent-making-a-mobile-...
(By query language I don't mean an opaque builder based on NSPredicates or whatever, I mean a query language, written as text, which is portable across clients.)
OT is great, but it doesn't have that until it's actually exposed. My pet use case is string edits, which absolutely need to be cleanly conflict-resolvable.
The inconvenience with offline-first is that by definition you're never operating on current data: You have to sync to a central server before the data is visible to others, and you're editing potentially stale data. The latency of inbound syncing is particularly dependent on the volume of changes being sent from upstream, which might require that a client, so as not to be overwhelmed with updates, subscribe to a very small subset of the entire dataset. For example, if you open up a UI that edits a single document, you might want to subscribe to changes to only that document, in order to update the UI in real time. I don't know if that's even possible with Realm, or if you can in fact run it in "classic client/server" (i.e. "online first") mode.
* Interactive REPL (think psql)
* Use outside of C#, e.g. small bash scripts for automation of small tasks such as deleting old records in a cron job
* Copy/paste a into Slack, Github issues etc. without having to drag along any dependent code or worrying that it's not a complete query
Query builders are nice, but eventually they have to compile down to something "neutral" and portable.