You may have to launch the game through Steam on your PC, but not necessarily acquire it through the Steam distribution system.
edit: forgot the link: https://www.reddit.com/r/SteamController/comments/53ftxp/sup...
You may have to launch the game through Steam on your PC, but not necessarily acquire it through the Steam distribution system.
edit: forgot the link: https://www.reddit.com/r/SteamController/comments/53ftxp/sup...
I would think the only exception would be things that use HDCP protection, like maybe Netflix.
The resolution and bitrate is burned in for each quality level they stream. I'm topping out at 3000kbps/720p in Chrome. I don't have a Windows machine to test on, though.
It's such utterly ridiculous bullshit.
It's about these new APIs. If they'll be tied to Steam, and games will use them, then controller will be useless when those games will be distributed through GOG and other non Steam stores.
Similar story with Undertale (not in Steam). The Steam Overlay doesn't want to work with it, so I can't even launch it with Steam without it simply crashing. Instead I set up a "desktop" mode with like 5 sub-modes to handle various games that don't work when launched from Steam, and it works. Amazing.
Easily the most flexible input device I've ever used. I love it. It can take a while (far too long for many people, which is totally fair) to get it exactly the way I want it, but thus far it has always been possible.
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The absolute best part of xinput though is that all you have to do to configure it for fine-grained control is drop to the command line and figure out what magic numbers mean what: https://wiki.ubuntu.com/X/Config/Input#Example:_Disabling_mi...
Really, what could be easier? Tens of competing GUIs that almost never visually match the device I'm holding? Ha. CLI forever.
(I use the Steam controller with out Steam)