Here's another WebGL2 demo I had the opportunity to work on — the WebGL 1 version looks pretty similar. :)
I'm not sure if it is because of WebGL 2, Firefox, the PlayCanvas engine or just this demo though. But unless WebGL 2 imposes big performance penalties, i doubt this is representative of what could be done.
The technology is pretty capable but the ecosystem around it pales in comparison to the platforms driving many of today's AAA and indie games.
You might be seeing the following GeForceGLDriver crash:
51.0, MacBook Pro (Retina, 13-inch, Early 2015.)
> Error: WebGL: Failed to create WebGL context: WebGL creation failed: * WebGL 2 requires support for the following features: get_integer64_indexed * Exhausted GL driver options.
Could this have something to do with having the 32 bit version instead of the 64 bit version?
Does about:support say anything interesting in the "graphics" section?
the "graphic card" would be Intel's HD Graphics...
edit: the problem seems to be (somewhat) debian related. I found this on SE (see first answer):
https://unix.stackexchange.com/questions/207855/cant-get-int...
EDIT 2: After installing the correct drivers from the backport repository it finally works!! Thanks for your support!
The day will come when graphics drivers aren't a pain. It really will. I have faith, and have for decades... ;)
Although, to be fair, I guess "I don't read poetry".