Firefox Gets Better Video Gaming and Warns of Non-Secure Websites
blog.mozilla.org
blog.mozilla.org
You might be seeing the following GeForceGLDriver crash:
51.0, MacBook Pro (Retina, 13-inch, Early 2015.)
I'm not sure if it is because of WebGL 2, Firefox, the PlayCanvas engine or just this demo though. But unless WebGL 2 imposes big performance penalties, i doubt this is representative of what could be done.
The technology is pretty capable but the ecosystem around it pales in comparison to the platforms driving many of today's AAA and indie games.
Here's another WebGL2 demo I had the opportunity to work on — the WebGL 1 version looks pretty similar. :)
> Error: WebGL: Failed to create WebGL context: WebGL creation failed: * WebGL 2 requires support for the following features: get_integer64_indexed * Exhausted GL driver options.
Could this have something to do with having the 32 bit version instead of the 64 bit version?
Does about:support say anything interesting in the "graphics" section?
the "graphic card" would be Intel's HD Graphics...
edit: the problem seems to be (somewhat) debian related. I found this on SE (see first answer):
https://unix.stackexchange.com/questions/207855/cant-get-int...
EDIT 2: After installing the correct drivers from the backport repository it finally works!! Thanks for your support!
The day will come when graphics drivers aren't a pain. It really will. I have faith, and have for decades... ;)
Although, to be fair, I guess "I don't read poetry".
And it seems like more than a few people made good money porting them to iOS/Android.
Nope. 2D application and still can't get over 20FPS in Firefox (meanwhile, Chrome and Edge get a solid 60 FPS, in spite of their own quirks.)
Looks like they skipped fixing their WebGL 1 issues.
But it's especially egregious in mine and I don't know why, as I've done almost nothing besides add a few basic extensions to the base engine to create a somewhat-usable 2D Second Life-esque platform (with far more expansion capability) and FF just dogs on it. Space Station 13 REALLY makes the problems stand out.
I have it running in developer mode in the beta channel. I'm going to try it again to see if it crashes it again.
I must of had to much stuff open before or something. In otherwords- unable to reproduce strange crash.