PIX – A performance tuning and debugging tool for game developers
blogs.msdn.microsoft.com
blogs.msdn.microsoft.com
PIX is a great tool that has never gotten its time in the sun and I'm glad to see it is still being maintained, at least for now.
That "died" with the DirectX SDK (which last recieved an update June 2010) when the DirectX SDK release cycle was merged into the general windows one AFAIK. It's had several lingering bugs - to wit, OOM issues, D3D11 support breaking on Windows 7?, and issues with managed code (64-bit specific perhaps? It's been awhile...)
Visual Studio gained support for graphics debugging as a "replacement", in what appears to have at least been a complete rewrite of the UI at bare minimum - with some new features and some missing ones, at least for awhile there.
Aside from "DXSDK PIX" and "VS PIX", there's also been "360 PIX" and "XB1 PIX" (referring to the consoles) - all effectively different pieces of software with their own quirks, bugs, feature sets, user interfaces, limitations... there's probably some common DLLs in the mix, but they're so varied in even 'core' functionality like capture behavior - that it wouldn't surprise me if there was minimal code shared between them.
This latest standalone version looks visually similar to "XB1 PIX", but that could handle D3D11 and this apparently can't? Should I call this "12 PIX"?
Old PIX used to be a powerhouse, but riddled with inconsistencies with new D3D11 features, and unstable to boot. It was one of those tools you loved when it worked, and hated if it didn't.
NVIDIA Nsight (GPU tracer/profiler/debugger, integrates with visual studio) https://developer.nvidia.com/nvidia-nsight-visual-studio-edi...
Tegra System Profiler (GPU tracer/profiler/debugger) for Android on Tegra https://developer.nvidia.com/tegra-system-profiler
from: "Introducing PIX on Windows (beta)"
to: "Introducing gamedev performance tuning and debugging tool PIX on Windows (beta)"