On that note, I honestly can't think of anything other than Adobe products and Microsoft Office that is preventing a mass migration to Linux (or rather Ubuntu, let's be honest) at this point. It has all other killer apps. Dropbox, Spotify, VSCode, Atom, Steam, Chrome, VLC, etc...
I know that Excel is the only thing keeping my dad on macOS these days. He is definitely not the Apple fanboy he once used to be.
What an amazing day that would be... when, at least Adobe, would release builds for Linux. Does anyone know if there's a serious obstacle for them other than market share?
I believe case preservation but insensitivity has been in Mac OS since the original Macintosh File System; certainly it was in the Hierarchical File System and was inherited by HFS+. When they switched to OS X, they still had to maintain filesystem compatibility for the Classic system, and maintaining it for the entire OS probably made porting other Mac applications simpler as well.
Is that a combination of heard and read? I like it!
And while Steam is supported, the Linux library is a shadow of the Windows library even if you exclude older, underplayed games.
True, but you can't expect things to change from one day to the next. There are many more games on Linux now than there were like 3 years ago. Like 2000 more. And it's still growing, and in 2016 we have got more AAA titles than ever mostly thanks to Feral Interactive's porting efforts. It's better and better for Linux gamers. And even AMD is slowly fixing its broken Linux drivers.
If NVidia, Intel, and AMD got serious about Linux graphics support for enthusiasts and professionals, I'm sure we'd see a huge improvement and make switching viable for many traditional hold-outs. Chicken and egg, unfortunately.
They dont have any open source drivers for ANY platform. So that's the same on Windows and Mac. On Linux you have the Nouveau (open source, independent) drivers for nVidia though, and you can already play some games with it despite major performance loss.
As for graphics switching you'll be happy to know this is a problem that the SOLUS distro is going to tackle in 2017 to have a better solution than the existing ones which are mostly broken.
I have deployed thousands of workstations with various ranges of graphics cards. Nvidia is the simplest, a trailing second is AMD (they do make rolling RPMs easy though) They are just as buggy as the windows drivers.
Intel make brilliant drivers now, its just a shame the graphics cards are tiny compared to AMD/Nvidia.
Nvidia just don't do opensource drivers. For me, I frankly couldn't give a fig if they are open source or not, just so long as it works.
I don't think that is necessarily true. WINE does a wonderful job nowadays to run older games - while the support for DX11 is still very much work in progress. Most DX9 games run just fine, and older versions of DX have little to no issues either. IN some cases WINE does a better job running an older Windows game than Windows 10.
The "TearFree" xorg feature does the best job of vsync I have seen in a long time. On the downside, the variable refresh rate stuff hasn't quite landed in mainline yet, and audio over display port hasn't either. holding breath
This is why I still have windows machines for work. If open source CAD software were competitive (or if the commercial companies offered Linux ports) I would be 100% linux.
At this stage in Steam use on Linux, I would say it exists, but it does not appear "supported" by Valve.
env LD_PRELOAD='/usr/$LIB/libstdc++.so.6' steam
I have no idea why Valve doesn't make that command the default.Make sure you download Steam from official website, not the version packaged with the distro.
I've been running steamboat. Linux for a while now and have never had any issues running g it. Sure, there aren't a huge number of games for like us, but that has more to do with the game development ecosystem at the moment. Developing on Windows or Mac is just easier. You have access to all the 3d packages from autodesk and other companies.
https://www.google.no/webhp?sourceid=chrome-instant&ion=1&es...
Somehow I managed. 'dpkg add-architecture i386' ? Also, the steam client never asked for a driver on my machine. Proprietary nvidia does the magic I need for everything to run.
pebkac?
pebcak yourself, I linked to a very long list of google results for this very problem, suggesting quite strongly that the problem does not just lie with me but with the way in which Valve choose to roll out the Steam client. Or are you suggesting that dpkg -i steam.deb and resolving some dependencies is beyond all of those Linux users? Or maybe the problem does actually lie with Valve.
From your link: If you have a 64-bit system, you must install the 32-bit Multilib version of your graphics driver, lib32-alsa-plugins to enable sound, and lib32-curl, lib32-libgpg-error to enable update at first run.
Maybe someone can explain why I need a GPU driver for what is in essence a browser and install wizard? Not being facetious, I honestly want to know why drivers have anything to do with the Steam client working or not.
And is it not time for 64bit Steam client on Linux so that users of 64 bit systems can be free of all these hacks?
Also, I think it's pretty unfair to call Inkscape "terrible". It has, by far, the better shape editing tools (especially CSG) between it and Illustrator. As a bonus, Inkscape tends to output SVG files with maybe one or two unwanted transform()s, rather than the six or seven you get with a typical Sketch or Illustrator SVG.
For video editing, kdenlive is the state of the art on linux. Here's a guide written by a professional video editor who uses only free software http://slackermedia.info/
I hope you don't mean Adobe's Photoshop and Illustrator. I tried those a couple of weeks back. Compared to Gimp and Inkscape they are as buggy as hell. Simple .png export with custom dpi often doesn't export to custom dpi. Exported images often aren't pixel-precise if you repeat the export and layer boundaries somehow suffer from float rounding errors if you load/save the file multiple times. I find it amazing how supposedly professional tools can have such major problems. I guess it's just good marketing.
The only thing missing in Gimp is CMYK support and that might be sole reason people are still using Adobe products.