Largely an article devoid of content. He sums it up by saying. "The next successful massively multiplayer online game, whatever that is, will have to be innovative, it will have to be more compelling than collection quests, and it will have to take risks."
He ignores all the MMO's that have been innovative and risk taking ventures. EVE, Guild Wars 2 ,Black Desert, Wildstar - just to name a (very) few, all have something different enough about them to make them reasonably unique.
Even World of Warcraft is evolving. The latest expansion offers more to do than any other expansion that came before it, and they are adding more dungeons and more story lines all the time. It still has Collect 10 Rat Asses quests, but that's not the game's focus.
MMO's aren't dying; there's never been a greater choice of high quality entertainment in this genre.