Hey, I think you misread my comment, I haven't actually implemented it into any of my games. I've played with it for a bit but haven't gotten around actually adding it to any games. Sorry!
But yeah, I really hope it becomes easier to integrate, as right now that's the biggest barrier into putting it into my custom written C++ server that I use for all my games. They already support UDP-only communication for desktop and mobile builds and bringing it to web would make the experience a lot better. Thank you!