Small arrays are contiguous so memcpy is fast.
For large arrays, if you create a dummy file (or uses a memfd) you can mmap a region, and then copy it by mmaping the same region with the appropriate flags. You can resize (grow) it almost as easily.
They're so much faster than linked lists, that there's no (performance) reason to use linked-lists on real hardware.
I am not sure if anyone has evaluated using alternatives, but my understanding of why has generally been memory efficiency. If you allocate a Foo, you also allocate everything you need for Foo to be on all of the lists it may appear on. I couldn't find any confirmation (with actual numbers) for this intuition, but this is what I could find:
A 2005 explanation of how intrusive lists work in the Linux kernel: "Linux Kernel Linked List Explained", https://isis.poly.edu/kulesh/stuff/src/klist/
HN submission on intrusive lists in Doom 3: https://news.ycombinator.com/item?id=8795745
And that points to technical note on the optimizations to Doom 3's BFG Edition to get it to perform well on PS3, XBox 360 and PC: http://fabiensanglard.net/doom3_documentation/DOOM-3-BFG-Tec... One of the optimizations was moving from intrusive lists.
I'm quite aware of how inappropriate linked lists are for most applications because of their poor cache locality. I thought the Linux kernel may be a case where linked lists are actually better, but I can't find any numbers or even arguments why they would be.
Doom moved to vectors (arrays) because linked lists are slow, and because there wasn't enough other slow parts that needed attention.
There is a time and a place for them, but if you need speed I agree... there are better solutions
File systems are usually part of the kernel.
We can evaluate the Linux kernel developers' priorities by benchmarking[1] and assuming they aren't stupid, because if they are stupid, then their opinion doesn't matter, and if they're not and they're not making things faster, then it's because they have other priorities.
That being said, there are a few[2] notable[3] moves away from linked lists that were ostensibly for performance reasons.
[1]: Even crap benchmarks: http://www.phoronix.com/scan.php?page=article&item=linux-44-...
One list is traversed when committing blocks, so a linked list was never necessary - just a commit-list (vector of pointers).
Another list is traversed when dequeueing the next lock, so again: a linked list isn't necessary, just a dequeue (which might not have to be serialised).
Another list is traversed when finding the next blocked reader, but again serialisation wasn't required here.
And so on.
However when you have the right data structure, you'll find you won't need it.
Benchmarking is important because searching for the right data structure is time consuming (expensive for the programmer) and it's usually not necessary.
I built something once that used intrusive skiplists because it needed to expire elements using one ordering and search them by another. It would have been much less efficient if I'd have broken it up into multiple flat representations.
(Actually, it was flat, but explaining that aspect of it is quite difficult).
I can't speak for the kernel developers, but for the same line of reasoning it may be more significant that there is the lack of error paths.
When you allocate an 'object', further changes of state (eg. added or removal to other lists) in its lifetime can be done without the possibility of running out of memory or address space. This can be a huge benefit to overall program structure in certain types of application.
In contrast, addition or removal to a vector or flat list can ultimately require various actions to happen.
If you want queues, and you can give up sequential, then you can get huge gains[1] in performance. Specific use cases will have better specific solutions.
All you need to remember is that this is what is inside the operating system and hardware layers, so you're already paying for it. What I propose is taking advantage of it. If you can arrange things correctly (see my other comment describing this more fully[2]) you might find things that seem expensive (when dealing only with von neumann memory) are suddenly very cheap when you accept you're programming a piece of real hardware.
I'll define objects with a header that looks roughly like this:
struct header {
off_t phys;
size_t len;
int localrefs;
short flags;
char mstrategy, type;
};
phys is the offset in the heap file descriptor. len is the number of units and type is indexed into an array of unit sizes.mstrategy is used to select the bucket size (allocated range is a power of two, so 1<<(mstrategy&31)) and the heap number.
localrefs is an optimisation which I'll get to.
If I want to allocate an array of type t, size n, I can use a BSR[4] to identify the bucket that it needs, and see if there's anything on the free list. If there isn't, I can see if I can split a larger bucket into two parts (this is effectively Knuth's buddy allocator).
I know that (mstrategy&31) < BSR(page size) needs to be moved just like the classical allocator for appending or prepending, but when (mstrategy&31) >= BSR(page size) I can take a virtual address of a bigger region, then either mmap the memfd (using phys) or vm_remap the region into the bigger region. Instead of copying the contents of the pages, the operating system will simply copy the page table (which is 3 levels deep[5], hence the log log log, although using 1G pages means log log with a lower coefficient). This is a tremendous win for problems that need to deal with several large arrays.
Now localrefs gives me a further optimisation: In-process, I can track the reference count of objects, and if my functions always consume their arguments I know inside the grow/append/prepend routine if this is the only holder of the object. If it is, I can potentially reuse this virtual address immediately, saving 3-4 syscalls.
When it's time to deallocate, I can put small objects on my free list, and garbage collect any big objects by calling fallocate() on the physical address to poke a hole (freeing system memory). OSX doesn't need fallocate() because mach has vm_unmap.
[1]: https://dvdhrm.wordpress.com/2014/06/10/memfd_create2/
[2]: http://web.mit.edu/darwin/src/modules/xnu/osfmk/man/vm_remap... because the osx manual page is pants
[3]: http://man7.org/linux/man-pages/man2/fallocate.2.html
[4]: http://x86.renejeschke.de/html/file_module_x86_id_20.html
[5]: http://wiki.osdev.org/Page_Tables#Long_mode_.2864-bit.29_pag...
> It also seems like you're trading cache misses for system calls if you have to re-map pages a lot
Cache misses aren't the dominant force here.
The real trade off is illustrated with benchmarking: memcpy one page, versus 8 bytes (page table entry). How many pages do you need to copy before it is faster to pay the fixed (<100ns) cost of the system call and just copy the page table entries?
Memory streams at a rate of around 10GB/sec, but the TLB flush is ~100ns and the memory latency is only around 10ns, so it's easy to see how quick the gains add up when you're using 1GB pages.
You can also map memory before an existing mapping, but it's a bit system-and-platform dependent. (But an entirely feasible thing to do).
Naively you can also grow-and-shift or copy ... the first one is actually incredibly fast due to perfect locality, and also very simple to implement. It's still, technically, O(n^2) when building a list, so it's usually a better idea to go for append-and-reverse (which works outside the actual list implementation). Normally that's not a problem at all, and often no reversal has to be materialized.
If you have frequent reads, you can also consider writing your data to a file (or a memfd), and then using mmap to construct the memory layout you want. You will then see that prepend is worse-case log^3 (depth of the pagetable, assuming you have to keep moving the whole thing) time, which is much better than finger trees, and if you prepend often you can make it constant time (by choosing a high start virtual address: remember, there's 64 bits of address but only 48 bits of memory, so you can have 64k big objects without much work) which makes it faster than linked lists.
Another idea: use VMX extensions and collaborate between each layer to trade a lower constant mean and coefficient to parameterise max to log^k. Gains here might require very big data sets though.