Derek Smart has basically put himself back in the public consciousness on his Star Citizen ranting alone. It's hard to take him entirely seriously, because of how solely reliant on CIG for attention he presently is, and it seems like he's never gotten along with Chris Roberts either. He's fun to read for an alternative perspective, I suppose.
I feel like with 2.6 we're finally starting to see the vision, this is kinda the sort of experience I want to have in my space games. Being able to have spaceships and first person combat in one game is a big part of why I got so excited about EVE Online's "Walking in Stations" and the release of DUST 514. Unfortunately, while CCP doesn't receive the same stress for overpromising and underdelivering (even though they do, regularly), they failed to accomplish that vision.
We know, pretty much 100%, that Star Citizen is going to disappoint a lot of people. The number of promises they've made are ridiculous, and it's impossible to live up to that.
But what Alpha 2.6 delivers on it's own (yes, apparently running Lumberyard), I'd argue raises the bar for what a space simulation game should be capable of. I've never seen a game that even comes close to accomplishing the fidelity of Star Citizen, in a generalized way that isn't dependent on pre-rendered cinematics or triggered events.