There are other cases where immutability helps, even with regards of performance. At my day job, we use C#, with little focus on immutability. Performance has been a huge problem lately. One of the things we did was to change lots of constructors which initialized empty lists. In most cases, these lists remain empty, so we created a whole bunch of objects unnecessarily, which put a lot of toll on the GC. The "solution" was to initialize them to null instead, which made the code a lot more brittle and cumbersome. Had we used immutable lists instead, we could've shared one single, empty object instead (per type, of course).
We also have lots of copy constructors which we use often - these would be completely unnecessary with immutable data.