Anyone know how many managers were terminated because of that.
EDIT: Found this example, who knows if it is true:
https://sites.google.com/site/thefaceofamazon/home/fired-for...
To be completely ridiculous (I already started this in another comment), let's imagine Amazon as sort of a tiny country with a Stalinist ruling party running it. Here are the similarities:
* Personality cult: Bezos = Stalin
* You sing praises to the great leader: the 14 leadership principles.
* Officially they have a zero-tolerance policy for harshness. But I bet if anyone complains to HR they get sent to Siberia (i.e. put on performance improvement plan) or shot (terminated).
* The top management is the Central Committee. They wield massive power. Officially it is a meritocracy but it is all about gaining favors with the ruling party.
* In the warehouses I hear they do these group exercises: Stalin loved public performances.
Anyone wanna add more?
Companies with a flat-like structure buck the trend a bit, but even they aren't run on purely democratic principles. I'd love to see a company built on democratic principles (either direct or representative democracy).
Read enough https://sites.google.com/site/thefaceofamazon/ and it's a consistent picture though. Speaking as a Seattle local, I hear these sort of anecdotes all the time.
The fact that they felt it important to mention this (and qualify it) definitely started me thinking...
Curiously, they considered the salary they were offering you to be for 50 hours per week. This wasn't an upper limit; no, you were expected to do occasional overtime past 50. But 50 was the baseline.
I didn't follow through with the interview process. Screw that.
I mean, if all my recent projects required 10% overtime, I've got a bunch of options for my next project:
a. Hire 10% more staff
b. Increase my existing staff's efficiency by 10%
c. Reduce scheduling and rework inefficiencies by 10%
d. Quote 10% longer delivery times to customers
e. Promise customers 10% less
f. Start work 10% earlier.
g. Plan to make my employees work 10% overtime.
If my company was choosing option g every time, I'd expect my employees to quit for better jobs because planned overtime is a pretty big 'fuck you' from your employer.
Why employees in the games industry put up with this sort of thing is frankly beyond me.
They typically don't, forever.
But there's an unending stream of fresh meat entering the game industry who will put up with anything to achieve their dreams of working on video games.
I've been lucky, in that I've done a lot of games, but haven't worked anywhere that routinely required overtime of me. The occasional project here or there would go south, or there would be a bad manager, but other than the last week or two of crunch to get a project finished, I've not done too badly.
Also as a Seattle local, all you have to do is ask around a little bit and these stories start crawling out. A few people have a good time, but that's not normative.
I had a great manager. I had a wonderful time working there. My biggest problem was that I was too fast; I'd get things done too quickly and run out of things to do. This happened even when I would ask for more work.
Otherwise the people were great, the pay was amazing, and I did most of my work from home, coming into Seattle for a few days every month to connect with the team in person.
The reports you read from Amazon employees vary wildly, but I do wonder if toxic work culture has contributed to the website's decline. Even if the problem is isolated at a department level, just simply Amazon being too big (and trying to do too many things) to effectively manage well strikes me as a red flag.
Edit: s/should/would/
1. Much better parental leave
2. Easier to transfer internally (no longer need to wait 6 months, transfer can't be blocked by the current manager)
3. At least in my org, more transparent promotion process.