Next up is Job Simulator. Lots of fun and attention to detail in there.
Then Tilt Brush, because it’s surprisingly fun, even for non-artists.
Earth VR probably goes into the list at this position right here :).
The Cubicle (https://steamcommunity.com/app/452490) has a nice twist to it, but is far less polished than the ones I previously listed.
If the person is into shooters and online gaming, definitely Hover Junkers.
Has there been much others solving for this type of motion sickness in VR where it isn't just latency/performance related?
It's photogrammetry from the curiosity rover's cameras, with a minimal amount of artistic blank filling, and a good explanation as to how it was done, etc.
Me, I sat there on a rocky outcrop listening to the thin wind whisper by, grimacing up at the central peak of the crater in which the scene is set, wondering if one day I'll see these photons first-hand. I may have shed a tear or two.
1. Job Simulator
2. Tilt Brush
3. Space Pirate Trainer
4. Accounting
5. https://aframe.io/a-painter/ (for WebVR)
I would recommend Vanishing Realms, specially when you already have a sword and a bow. It's so fun to fight with the skulls.
People seem to enjoy Tilt Brush, I find it nice but boring.
Brookhaven Experiment is a nice 1 time game to get people excited and scared.
Chair in the room is creepy, slow transitions but has a really well executed ambient.
People tend to like Job Simulator, it's lite and funny.
There are a couple of Vive demos that are also entertaining. In general people seem to like to grab things, throw, move around, feel large or small environments.
On the PSVR:
Battle Zone is my favorite at the moment
Drive Club is very good too but it makes me a little bit nauseous, and I'm not usually a person who gets nausea often.
If they like action, then I typically have them try Space Pirate Trainer. Really fun, and you can play it pretty readily because everyone understands shooting robots.