Google Earth VR
vr.google.com
vr.google.com
Flying around like that really gives you a perspective of your home town that you don’t usually get. For instance, I have discovered that there’s actually train tracks underneath a bridge over which I drive fairly frequently — from inside the tram, I never saw them.
Notably, this is significantly better than the “liquid galaxy” installations one can find at Google offices. It’s smoother, more immersive, the controls are more appealing, and it looks better.
This app definitely goes into the list of things I show people who are new to VR :).
If they like action, then I typically have them try Space Pirate Trainer. Really fun, and you can play it pretty readily because everyone understands shooting robots.
I would recommend Vanishing Realms, specially when you already have a sword and a bow. It's so fun to fight with the skulls.
People seem to enjoy Tilt Brush, I find it nice but boring.
Brookhaven Experiment is a nice 1 time game to get people excited and scared.
Chair in the room is creepy, slow transitions but has a really well executed ambient.
People tend to like Job Simulator, it's lite and funny.
There are a couple of Vive demos that are also entertaining. In general people seem to like to grab things, throw, move around, feel large or small environments.
On the PSVR:
Battle Zone is my favorite at the moment
Drive Club is very good too but it makes me a little bit nauseous, and I'm not usually a person who gets nausea often.
Next up is Job Simulator. Lots of fun and attention to detail in there.
Then Tilt Brush, because it’s surprisingly fun, even for non-artists.
Earth VR probably goes into the list at this position right here :).
The Cubicle (https://steamcommunity.com/app/452490) has a nice twist to it, but is far less polished than the ones I previously listed.
If the person is into shooters and online gaming, definitely Hover Junkers.
Has there been much others solving for this type of motion sickness in VR where it isn't just latency/performance related?
It's photogrammetry from the curiosity rover's cameras, with a minimal amount of artistic blank filling, and a good explanation as to how it was done, etc.
Me, I sat there on a rocky outcrop listening to the thin wind whisper by, grimacing up at the central peak of the crater in which the scene is set, wondering if one day I'll see these photons first-hand. I may have shed a tear or two.
1. Job Simulator
2. Tilt Brush
3. Space Pirate Trainer
4. Accounting
5. https://aframe.io/a-painter/ (for WebVR)
Area 51, White House grounds, Russian military bases, Syria. I know the experience will vary, but think big.
Leaving, on the other hand...
https://travel.state.gov/content/passports/en/alertswarnings...
https://travel.state.gov/content/passports/en/alertswarnings...
most people speak OK english, very welcoming and friendly. don't trust some crap propaganda.
Not for the Russian "Google Earth" counterpart, it ain't. ;)
https://medium.com/@Razengan/virtual-reality-fantasy-tourism...
I wonder if Google will have a service based on this that allows developers to add additional layers via an API and publish in their own app. That would be great.
Sure would like to add some of the models from my VR Infinite Museum:
- Sim Ant (or any Will Wright game for that matter)
- Oregon Trail
- Civ
- Baldur's Gate
- Battle Chess
- Where in the world is Carmen Sandiego?
- A VR version of Where's Waldo
It is nearly 25 years since I read Snow Crash, and read the description of the virtual earth - able to dive down form Space, and look round cities, seeing data feeds in real time, including your own position...
We are soooo close. Just don't trust the guy with the glass knives
It's pretty tough to use with the Leap Motion. However - you can run the tours via the mouse on the desktop. (Also - in another comment I mentioned you can edit the tours in a text editor so that might be enough to keep people happy.
Here's a talk one of the devs gave at SIGGRAPH a few months ago about how they made it work: https://vimeo.com/177549565
This would be possible if everyone had a VR render cluster nearby (<100mi) and no network congestion ever happened. Otherwise, not a chance.
So, of course, it's essentially Google Earth ported to VR.
There's some obvious Snowcrash vibes to this. :)
The left hand touch pad is used to switch between perspectives (top or "being a 100 meter tall giant walking around on the land") while the right touch pad is used to zoom in/zoom out.
In places where they have 3d maps (like e.g. SF) it's amazing. I was also blown away by how fast the scenes loaded.. in Google Earth/Maps there is always a lengthy download process. This was almost instant. (I wonder why it was so slow before?)
Walking around in cities as a giant is pretty fascinating. I guess this is why they went with the Vive as their first platform - roomscale VR really kicks as in this particular usecase.
The lack of a common VR framework, and no expectation from consumers that a VR-enabled application will be cross-compatible between different systems is the main reason I have not yet bought a headset, and advise people asking me against buying. The VR landscape right now looks like it suffers from consolitis, and I will never support such business models.
Edit: However, ironically Google has put in a software check for HTC Vive and blocks any other headsets. I imagine they'll do a proper Oculus "launch" when Oculus Touch launches.
If the Rift took over somehow (doubtful at this point) FB having control over its ecosystem would be bad news for Google because AR and VR are the future of where digital eyeballs will be.
I'm honestly surprised no one has made a VR Rampage for the Vive. I tried to play around with the idea a little bit, but game development is just something I don't have any time for.
Also this looks fun - https://www.youtube.com/watch?v=2nKd6y-8a8Y
I looked at the online demo, it doesn't appear to be 3D model.
But if it is based on 360 photos, how does it perform the transition between different viewing locations?
Streetmap, for example, can't do very smooth transition.
This would make sense as it's based on Google Earth which is 3D.
Even WebGL web version of Google Maps is already 3D since some time ago. See e.g. Colosseum here:
https://www.google.com/maps/place/Colosseum/@41.8950247,12.4...
From what I saw in demo, it looks like they are generating simple 3D models from the photos. Which is pretty damn cool!
Here is an interesting quora on where Google Earth sources their models from: https://www.quora.com/How-are-the-3D-models-of-buildings-gen...
You can see the models through google maps on the normal web interface. If you go to a city, zoom in so your screen is a few blocks across and select "3D" view from the lower right corner. It should load 3D models of the buildings. Then if you hold Control which clicking and dragging, you should be able to freely rotate your view around the map's center point and see the buildings from any angle.
EDIT: and I should mention, it works all over the place, not just cities, i.e.: https://www.google.ca/maps/@41.0775591,-71.9351097,67a,20y,2...
I can't find if it'll have support for DayDream View, which I just got for free with my pixel. Does anyone have more info?
Golden Gate Bridge
The Washington Monument
Disney World
Yosemite
Beijing
The Grand Canyon
Can you share any tips for using a VR headset without puking?
The funny thing about Google Earth is that even though you can "fly" over the map, it is coupled with a pulling motion with the hand controllers. My brain seems to interpret this hand motion coupled with the displacement as me pulling the landscape to me instead of me flying over the landscape. Because of this, I had absolutely no motion sickness at all in Google Earth.
It is a motion scheme that I have seen in no other VR app and for me it is a very interesting achievement of the software.
Imagine being able to travel back to your hometown or visit places you never got to on your bucket list.
Priceless.
Anyway, sorry for the rant but I liken this to going to a football game in the stadium vs. watching at home and I'd much prefer the latter.
Things like The Wave, Half Dome, etc are already on permit/lottery systems. Other places are so crowded that it seriously impacts the experience (parts of the Louvre, the Vatican).
Visiting the Sahara from Morocco requires flights, mixture of land travel including hiring a car or driver, procuring camels and so on. Fine for anyone remotely adventurous, but daunting and expensive for others.
I will never, ever go back to Palais Versailles. The gardens, maybe. Inside? Hell no. It was a really long wait to eventually be shoved through a cattle-chute of an experience for a couple hours, barely able to see anything, unable to take enough time to really look around due to the motion of the crowd, some other tourists constantly shoving me, and wishing more than anything that it was over. You'd have to pay me a fair amount of money to do it again.
A VR tour of it might be cool, though.
I think initially people will decry virtual tourism as inferior but eventually cost and convenience will make it very popular. And then we'll see a seriously blurred line between true tourism (Versailles, for example) and enhanced (Westworld, shot around Moab in Utah) or completely invented worlds (Avatar). And another blurred line between those sorts of traditional experiences and the same being gamified at varying levels.
The joy of summiting a mountain is diminished if you ride a tram to the top instead of climbing it.
I regret my oculus rift purchase.
The room-scale experiences on the Vive are fantastic and definitely the direction this tech will go, but the majority of the SteamVR experience are... unpolished? That's the best way i can describe it. SteamVR itself is also extremely buggy, but I've also had USB 3.0 issues on the Rift, so there are some issues on both platforms.
But flight sims feel extremely natural (DCS World and Elite:Dangerous in particular), especially with Rift's ASW.
Any other recommendations you have for games on the Rift? I've been playing Obduction and, it's pretty cool... Definitely spent the most time on that game compared to any other.
The experience in that wizard duel game was pretty immersive, and it was cool to kind of be able to wiggle your fingers. How would you compare the oculus experience to the Vive given that it still isn't room scale VR?
Editing the lat/lngs should enable you to visit wherever you choose.
I use Street View a lot and I think it's one of the most amazing Google services.
Also, I'm looking for a house to buy (more a wish than an actual search) and we always look at the neighborhood.
Also to see where my family lives, and we kind of virtually travel (no money for actual travel for now).
I used to work for an insurance company and the house insurers actually used it to give the houses we were insuring a quick check (if windows have bars, for instance) to avoid actually inspecting it if possible (and seeing which merited a more thorough inspection).
I now work for a travel agency and they use it to see hotel's neighbourhoods.
I'd love to use a VR headset to explore the visualizations at http://cosmicweb.barabasilab.com, and fly around through the superstructure of the universe!