For what it's worth, I much prefer the pay once play forever model for good games. It would seem I am in the minority though
For what it's worth, I much prefer the pay once play forever model for good games. It would seem I am in the minority though
As a customer I very much prefer the pay once model, too, but we really seem to be a minority these days.
We sold about 45 copies of the game so far in almost half a year, but when we made it free for a weekend we immediately got 200 downloads without even advertising.
So let's see what happens with free2play. We are going to make all levels but the first one an in-app purchase and maybe a few characters. There will be no consumable IAPs because I hate them with a passion.
All previous buyers are going to keep the full game btw. Apple makes it surprisingly difficult to implement that, but anything else would just not be right.