Annotated version of an original Deus Ex design doc surfaces
gamasutra.com
gamasutra.com
I even more enjoyed the oral history of Deus Ex development that it links to from the intro. A really fun, nostalgic, and pretty relateable read. And somewhat in contradiction to this post, has the quote:
> From what I can recall, there was no continuously updated design doc for Deus Ex. If there was, I never saw it and I didn't get access to it.
Another cool excerpt:
> Basic sounds in speech, like "ah" or "ooh" or whatever, they all have frequency fingerprints, basically. Even with the low CPU power at our disposal, I could do a really low-resolution fast Fourier transform to analyze the speech as it was being output to the sound card, chop it up and try to match it with phonemes. Then I could use that to send hints to the animation system to move the lips.
> So I had the artists animate the face bones, of which we only had like two, I think -- it was super low-poly -- and I had 'em go with eight phonemes to animate face poses for. Except, they'd do it on the base pose and I'd blend in the animations on the face in real time based on what the audio does.
… for a game that came out in 2000! Pretty cool.
http://www.gamasutra.com/view/news/240456/Developing_Deus_Ex...
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'How deus ex predicted the future'
https://www.google.com/amp/kotaku.com/how-deus-ex-predicted-...
(Source is an old IGN interview that I hunted down ages ago, because every time this trivia shows up somewhere there tends to be a comment war about how removing a building from a skyline couldn't possibly save memory, blather blather.)
"The Cold War's over, John. But with no clear enemy to stockpile against, the arms market's flat. But bring down a fully loaded 727 into the middle of New York City and you'll find a dozen tinpot dictators all over the world just clamoring to take responsibility, and begging to be smart-bombed."
Especially interesting is seeing how the times and what we expect from videogames have changed, on page 23 there's a dejected nod to people expecting a 90s first person game to have multiplayer, even though it's primarily a single player RPG, but they'll do it as a bullet point to go on the back of the box.
Those where the days.
I just love the world they have created and the way they utilize it to tell the story. One of their ethos is "show don't tell" and you can see they have really taken it to heart. The locations tell the story just as well as the dialog does.
One highlight that I remember was the explanation of mass surveillance being a replacement for less religion in a society. In the past people censored themselves because God was always watching. It was hoped that people would continue to censor themselves because Echelon was always recording and datamining.
https://www.youtube.com/watch?v=1b-bijO3uEw
This was an optional cut scene and not part of the main story -- my friend found this, I never got this cut scene when I played.
I agree that Deus Ex 1 is so special that anything after does not compare. This does not belittle the sequels, its just that the original was so good.
Also: "everytime someone talks about DX1, someone else will install DX1 again" most likely applies here :)
I have played all 4 and loved each one, the charm and freedom of the first may not have been reached with it's successors but I feel like 3 and 4 at least really were fantastic games in their own right.
Sure, the games are flawed ("press a button to pick an ending", immersion breaking boss battles, game breaking launch day bugs, silly DLC and pre-order bonuses) but the world and story they've built are absolutely spot-on. People seem to be quick to forget that the original had its fair share of flaws as well.
Then again, the original had a bunch of other little flaws, but none of them were really dealbreakers.
EDIT: The postmortem linked at the end of the post also includes an even older pitch for the game from 1994 which has even less in common with the final release. It's amazing how the game mutated from "rugged ex-cop action movie shooter" to "cyberpunk conspiracy drama" where it's actually possible to beat the game without killing anyone.
It's been a long time since I last played the game but I don't believe that's true without cheating.
There's only one situation that requires tricking the AI to open a door for you (what some might legitimately consider an exploit).
Other than that (which I consider a design flaw) it's entirely possible to get by without killing anyone (though using non-lethal weapons to render people unconscious is of course still necessary at various times).
[0]: https://www.reddit.com/r/Games/comments/5crvld/full_dx1_desi...