https://en.wikipedia.org/wiki/Feist_Publications,_Inc.,_v._R....
https://en.wikipedia.org/wiki/Feist_Publications,_Inc.,_v._R....
On the other hand, you might want to check out Corel v. Bridgeman.
https://en.wikipedia.org/wiki/Bridgeman_Art_Library_v._Corel....
There is something though about the creative expression of chess board positions: they are EXTREMELY limited in terms of entropy. In coordinate notation 64*64 = 4096 choices would define either side's move, so given a dictionary of 4096 words, any typical chess game would be under a few hundred 'words': they're very very short creative expressions.
I would suggest that you compare them with musical melodies. they have about as much entropy. the database of existing melodies (or slight variations) is similar to the database of existing chess games.
in some cases melodies were held to be protected by copyright, so that you could not reproduce them in any form. I am not a lawyer, no. I researched many areas of intellectual property extensively. In general a basic melody might well be a "fact" about a song - yet a fact that you cannot use in your own song. (Similar to a patent.)
The judge, sensibly, chose not to extend the same protection to chess games. I agree with him! I just disagree with your reasoning. There's a reason the judge didn't advance it.
[1] https://copyright.uslegal.com/enumerated-categories-of-copyr...
Kings have a maximum of 8 moves. 2 Rooks a maximum of 14 = 28, 2 bishops 12 = 24, and 2 knights 8 = 16, queen = 36. And this is individually on an actual board there is often less then 50 legal choices (ex: 20 for opening) and the average game is 40 move (pairs).
Thus you could encode most chess matches as a tweet.
I'd like to have you come back and compare chess games as actually played, with what has been held to be copyrighted simple melodies. I'd like to see that comparison and think you're good to go to make it.
Further they are not patents two people can in theory both have copyright on the same melody.
If you need a hint, see arguments e.g. here - http://gizmodo.com/5962375/is-it-possible-to-run-out-of-new-...
and elsewhere. While you say that timing between notes and note pitch and duration are all open, in fact there are relatively few choices in actual modern practice.
I can also make a clif notes version of Harry Potter describing what happened in detail. That's not what copywrite protects.
everyone can agree that summarizing a game is fine. We can also all agree that Chess games shouldn't be subject to copyright!
So, I'm not disagreeing with you or anyone.
As a very narrow technical issue, I would like to have a comparison between the number of choices (which key to play in; first note, its length; second note, its length; third note, its length; fourth note, its length) that goes into a melody that has been deemded legally protected, and a chess game.
Here is a protected riff:
https://www.youtube.com/watch?v=1nLCa0YG1ZI&t=57s
Now please focus on just the first 8 notes, after picking a "starting note". The number of choices for where the melody goes, in the key that is in, is rather constrained: what has more creativity, 8-9 of those notes, or an entire chess game?
An entire chess game may well have more creative choices in it. After all, full-length chess games are quite rarely repeated! (independently). There are a rather large number of variations.
As further evidence, consider the term "novelty" which is a single choice at a particular move, which has never been played before (is a new variation/line.) The term "a novelty" in chess is quite specific and also is evidence that even when you are still in the opening, Chess people consider move choices to be quite creative.
All this might seem to imply that I am disagreeing wiht you or others: I'M NOT. Chess games shoudl NOT be copyrighted.
But as a very highly technical point of law, they contain more creative choices or entropy than other creative works that are protected.
Please be more careful in your analysis.
As an order of magnitude each note in a melody is from a low end estimate of ~1,000,000 completely valid options though musical style will limit this.
Thus from an encoding standpoint a chess game is theoretically a much lower entropy. But, a sufficiently constrained melody may be lower but probably not. Consider an easy example: https://m.youtube.com/watch?v=DtvNAQ8KOqI
If you composed a poem from chess notation, it would be copyrightable.
If you transcribed a chess game (mechanically) with a series of notes, it would not be.
And besides, if there was creativity (for its own sake) in the process and the moves were copyrightable it would be the players, not the stenographer, that owned it.
In an alternative reality where the players agreed that they were creating a creative work together, and signed the copyright to it over contractually, would your attitude change?
Can you talk a little bit about why a very short riff such as 10-12 notes of this -- https://www.youtube.com/watch?v=1nLCa0YG1ZI&t=57s
should be subject to copyright? (I also may be mistaken factually - perhaps it's not subject to copyright.)
As you can see from that video, there really are very few choices regarding the "next note". Maybe a few more choices than the possible legal moves on a board - but not by much.
>If you transcribed a chess game (mechanically) with a series of notes, it would not be.
I find this very very hard to believe. If I came up with simple rules for transcribing a chess game with notes and then discovered that for a particular chess game this was pleasant, you really don't think I could copyright that tune?
I'd be shocked if that were the case.
Yes, that would probably be the same (in general) as any other work-for-hire.
> Can you talk a little bit about why a very short riff such as 10-12 notes of this [...] should be subject to copyright?
I imagine it is subject to copyright, a Haiku would be.
The grey areas here are that such a short sequence lends itself to brute-forcing which isn't creative and probably wouldn't result in a copyright, and that independent creators would each have their own copyright. You can't just generate all possible books (even if not combinatorially impossible) and block authors from writing them.
> I find this very very hard to believe. If I came up with simple rules for transcribing a chess game with notes and then discovered that for a particular chess game this was pleasant, you really don't think I could copyright that tune?
Your program to do this would be copyrightable, but it would only produce a machine-translation (by definition) of the chess game so while the end results (the tune) be copyrightable, it wouldn't be your copyright.
What's the difference between:
1. e4 e5
2. Qh5 Nc6
3. Bc4 Nf6??
4. Qxf7#
and: fmt: .string "Hello World!\n"
.balign 4
.global main
main:
stp x29, x30, [sp, -16]!
mov x29, sp
adrp x0, fmt
add x0, x0, :lo12:fmt
bl printf
ldp x29, x30, [sp], 16
ret
if both are the result of a creative process?PS: There are also many ways to generate code that don't create a copywrite.
But even if there's a smart legal doctrine defining the difference between a chess game and two musicians writing a score, lets not pretend that such legal doctrines aren't created to arrive at the result that seems right. Not that there's anything wrong with that – look no further than the "smart contracts" fiasco to see the folly of trying to define rules in a "completely objective" framework.
PS: "copyright", not "copywrite".