U.S. judge rejects World Chess bid to block websites from airing moves
reuters.com
reuters.com
https://en.wikipedia.org/wiki/Feist_Publications,_Inc.,_v._R....
Feist is a case where a phone book company stole the data in a phone book, and began reselling it. It deals with publication of facts, and is a situation where there's a reasonable public policy argument for incentivising the private company's work collection of phone number data. It's a commonly taught fundamental Copyright claim that is a great starting point for those interested in researching further.
> The district court held that Motorola and STATS did not infringe NBA's copyright because only facts from the broadcasts, not the broadcasts themselves were transmitted. The Second Circuit Court agreed with the district court's argument that the "[d]efendants provide purely factual information which any patron of an NBA game could acquire from the arena without any involvement from the director, cameramen, or others who contribute to the originality of the broadcast" [939 F. Supp. at 1094].
The Feist case was about the expense accrued in aggregating the information and the incentive issues that arise if those efforts are not protected.
The NBA case was about the division of rights between the competition organizer and those attempting to report on it. Specifically, are the reporters required to delay their reporting efforts when the only information being reported generated by the event is factual.
If I understand correctly, this ruling doesn't preclude the event organizers from banning all electronic communication devices from the premises. It just prevents them from pursuing any civil penalties from those that report on the event.
Major League sports information is disseminated fairly quickly and the attendance levels make technological prohibitions a challenge. The nature of world chess championships make it a little different, as long as the globally recognized top ranked players are in attendance (preventing an organizational schism) I think the organizers could do whatever they want.
In the end I think this ruling just means they can't enforce a civil penalty for violation of these rules, but there's no reason they can't expel the violator from their event.
It's an interesting case.
Your post is good (but your link is broken, please go steal a better copypaste) and informative, but the point I'm making is that it's easier for people learning about this to see the underlying issues that courts grapple with if we stick to less loaded terms.
You have a soccer match in which a lot of fans show up with cameras. Either like a Go-Pro or just their phones, or like Google Glasses.
From the many fan cams, you can reconstruct the state of the match. From the FIFA video games, or from image analysis, you have all the player likenesses.
So then someone could "watch" the game from any vantage point, using just the "facts" of the game, without doing an actual re-broadcast of the game.
What then?
The sale of exclusivity rights seems like the scam: The premise that one can copyright an event itself and not just a particular recording of it.
If someone is there and recording I say that should be OK. If another person aggregates the views of multiple such recorders then they would need to obtain permission from each.
Reconstructing the entirety of a game with virtual players is already legal and amounts to an original work. Where's the problem?
https://chess24.com/en/read/news/chess24-win-moscow-case-ann...
https://www.youtube.com/channel/UCkTCNuQ2mGfW6-SpHpaze_g (direct link to livestream)
If you're looking for live computer engine lines, Steinar Gunderson offers that here, with 38 cores running Stockfish:
As well as PGN files (live-updated):
it's hard to say if that's close to "perfect analysis", because we don't know what a perfect game will look like (chess is not a solved game). but compared to human level, one could say it's close to perfect.
There's no known tractable way to solve chess. There's something like 10^120 move orders [0], and no known way to find perfect play without brute-forcing (almost) all of them. Chess engines can't solve to to the end of a game to see which moves are certain to win; they can only explore to a very shallow depth, and evaluate the horizon nodes by very human-like [1] approximate heuristics.
It looks perfect from a human PoV (the best human players have no chance of winning); but there's still an unimaginably large gulf between chess engines and mathematically perfect chess.
[0] https://en.wikipedia.org/wiki/Shannon_number
[1] https://github.com/official-stockfish/Stockfish/blob/master/...
In a hearing late in the day prior to the first game of the match, U.S. District Judge Victor Marrero was not persuaded that organizers of the $1 million, 12-game tournament had a legal right to block the websites from disclosing the moves until after each game.(7) Rejecting virtually every argument that World Chess asserted, he said, "I know this area of the law very well."
http://www.chessgames.com/perl/chess.pl?tid=88069&crosstable...
This is kinda off-topic here, but this might even be technically a violation of the CFAA! Orin Kerr from Volokh Conspiracy has written about it many times, but it's not a serious possibility I guess.
Someone else with PACER access could easily obtain the order, but from the ABC article the argument is indeed that every visitor to the site agrees to not share the move information and therefore these other chess sites must have violated said agreement to obtain the move information. Chessgames's defense is that they don't get the data from the site, but instead from watching people on Twitter (there are multiple defendants though).
Edit: Wow, I need some sleep. I misread the OP, and the Wikipedia article to which I linked. I'll keep the comment up for posterity, but, yes, the company itself can put limitations in place but it's incredibly difficult to enforce.
Person A opens the stream on their PC.
Unknown to them, Person B watches that stream through the window of Person A’s home, and broadcasts the information.
The only possible crime Person B did was invading Person A’s privacy, but Person A does not sue them.
Person A acted entirely legal, so did Person B, and you still got all the facts out.
You can't publicly broadcast facts. Then say no one else has the right to rebroadcast those same facts.
So you can't legally prevent someone from watching the official stream, then making a broadcast where they discuss facts that are relayed on that stream.
There might be an issue of legality concerning the embargo in which case the limitation is warranted.
So this is why I don't agree with your reasoning:
The fact is that Ambirex's comment at 11:22 PM Friday, November 11, 2016 UTC began with a capital T as his first move. Though he could have left it at that and left his opponents to reply, this was not his complete comment. The fact is, for the second letter of his comment he chose an 'h'. And the fact is, for the third letter, he chose an 'e'. The fact is, for the fourth character he had a space. The fact is, for the fifth character he had an 'm'. The fact is...
And so forth. So while these are certainly facts -- still, they are quite creative facts. More creative than the work you put into beginning your comment with "the main difference".
So while I actually happen to agree with you, this idea of the moves being "facts" versus acts of creative expression is dubious -- where is the hard line that separates that from my reproducing your comment (or any other copyrighted work) by reference to facts? They are facts, true, but they are also the creative output of two masters of the field.
In general for cases like this judges try to look at the pragmatics. This is why the judge is quoted as saying "He said the public interest would be served by 'robust reporting,' and analysis of the event."
The fact that for him this includes fully reproducing all the moves (which of course seriously impacts the market of the organizers - as well as reproducing the whole of the 'creative output', rather than just excerpts - both of which are important standards in copyright) is one that I can probably agree with.
But if he felt that the actual interests in the matter were another way, you bet that he could extend copyright protection to the creative work of playing a game. After all, it is rare for any game between grandmasters today to match one from a database. When they do, it is similar to when similar melodies are created independently.
In fact, a chess game likely has waaaaaaaay more entropy (I am making quite a technical argument) than very short melodies which are clearly protected by copyright and for which many "variations" are already owned by others.
Why are the "facts" of the melody more protected?
So I don't really agree with your interpretation. A fact would be like "white won" or "black won" -- rather than the creative output into the moves themselves. Though more creative than mere fact, I do agree with your conclusion -- for the same reasoning quoted in the article.
https://en.wikipedia.org/wiki/Feist_Publications,_Inc.,_v._R....
On the other hand, you might want to check out Corel v. Bridgeman.
https://en.wikipedia.org/wiki/Bridgeman_Art_Library_v._Corel....
There is something though about the creative expression of chess board positions: they are EXTREMELY limited in terms of entropy. In coordinate notation 64*64 = 4096 choices would define either side's move, so given a dictionary of 4096 words, any typical chess game would be under a few hundred 'words': they're very very short creative expressions.
I would suggest that you compare them with musical melodies. they have about as much entropy. the database of existing melodies (or slight variations) is similar to the database of existing chess games.
in some cases melodies were held to be protected by copyright, so that you could not reproduce them in any form. I am not a lawyer, no. I researched many areas of intellectual property extensively. In general a basic melody might well be a "fact" about a song - yet a fact that you cannot use in your own song. (Similar to a patent.)
The judge, sensibly, chose not to extend the same protection to chess games. I agree with him! I just disagree with your reasoning. There's a reason the judge didn't advance it.
[1] https://copyright.uslegal.com/enumerated-categories-of-copyr...
Kings have a maximum of 8 moves. 2 Rooks a maximum of 14 = 28, 2 bishops 12 = 24, and 2 knights 8 = 16, queen = 36. And this is individually on an actual board there is often less then 50 legal choices (ex: 20 for opening) and the average game is 40 move (pairs).
Thus you could encode most chess matches as a tweet.
I'd like to have you come back and compare chess games as actually played, with what has been held to be copyrighted simple melodies. I'd like to see that comparison and think you're good to go to make it.
Further they are not patents two people can in theory both have copyright on the same melody.
If you need a hint, see arguments e.g. here - http://gizmodo.com/5962375/is-it-possible-to-run-out-of-new-...
and elsewhere. While you say that timing between notes and note pitch and duration are all open, in fact there are relatively few choices in actual modern practice.
I can also make a clif notes version of Harry Potter describing what happened in detail. That's not what copywrite protects.
everyone can agree that summarizing a game is fine. We can also all agree that Chess games shouldn't be subject to copyright!
So, I'm not disagreeing with you or anyone.
As a very narrow technical issue, I would like to have a comparison between the number of choices (which key to play in; first note, its length; second note, its length; third note, its length; fourth note, its length) that goes into a melody that has been deemded legally protected, and a chess game.
Here is a protected riff:
https://www.youtube.com/watch?v=1nLCa0YG1ZI&t=57s
Now please focus on just the first 8 notes, after picking a "starting note". The number of choices for where the melody goes, in the key that is in, is rather constrained: what has more creativity, 8-9 of those notes, or an entire chess game?
An entire chess game may well have more creative choices in it. After all, full-length chess games are quite rarely repeated! (independently). There are a rather large number of variations.
As further evidence, consider the term "novelty" which is a single choice at a particular move, which has never been played before (is a new variation/line.) The term "a novelty" in chess is quite specific and also is evidence that even when you are still in the opening, Chess people consider move choices to be quite creative.
All this might seem to imply that I am disagreeing wiht you or others: I'M NOT. Chess games shoudl NOT be copyrighted.
But as a very highly technical point of law, they contain more creative choices or entropy than other creative works that are protected.
Please be more careful in your analysis.
As an order of magnitude each note in a melody is from a low end estimate of ~1,000,000 completely valid options though musical style will limit this.
Thus from an encoding standpoint a chess game is theoretically a much lower entropy. But, a sufficiently constrained melody may be lower but probably not. Consider an easy example: https://m.youtube.com/watch?v=DtvNAQ8KOqI
If you composed a poem from chess notation, it would be copyrightable.
If you transcribed a chess game (mechanically) with a series of notes, it would not be.
And besides, if there was creativity (for its own sake) in the process and the moves were copyrightable it would be the players, not the stenographer, that owned it.
In an alternative reality where the players agreed that they were creating a creative work together, and signed the copyright to it over contractually, would your attitude change?
Can you talk a little bit about why a very short riff such as 10-12 notes of this -- https://www.youtube.com/watch?v=1nLCa0YG1ZI&t=57s
should be subject to copyright? (I also may be mistaken factually - perhaps it's not subject to copyright.)
As you can see from that video, there really are very few choices regarding the "next note". Maybe a few more choices than the possible legal moves on a board - but not by much.
>If you transcribed a chess game (mechanically) with a series of notes, it would not be.
I find this very very hard to believe. If I came up with simple rules for transcribing a chess game with notes and then discovered that for a particular chess game this was pleasant, you really don't think I could copyright that tune?
I'd be shocked if that were the case.
Yes, that would probably be the same (in general) as any other work-for-hire.
> Can you talk a little bit about why a very short riff such as 10-12 notes of this [...] should be subject to copyright?
I imagine it is subject to copyright, a Haiku would be.
The grey areas here are that such a short sequence lends itself to brute-forcing which isn't creative and probably wouldn't result in a copyright, and that independent creators would each have their own copyright. You can't just generate all possible books (even if not combinatorially impossible) and block authors from writing them.
> I find this very very hard to believe. If I came up with simple rules for transcribing a chess game with notes and then discovered that for a particular chess game this was pleasant, you really don't think I could copyright that tune?
Your program to do this would be copyrightable, but it would only produce a machine-translation (by definition) of the chess game so while the end results (the tune) be copyrightable, it wouldn't be your copyright.
What's the difference between:
1. e4 e5
2. Qh5 Nc6
3. Bc4 Nf6??
4. Qxf7#
and: fmt: .string "Hello World!\n"
.balign 4
.global main
main:
stp x29, x30, [sp, -16]!
mov x29, sp
adrp x0, fmt
add x0, x0, :lo12:fmt
bl printf
ldp x29, x30, [sp], 16
ret
if both are the result of a creative process?PS: There are also many ways to generate code that don't create a copywrite.
But even if there's a smart legal doctrine defining the difference between a chess game and two musicians writing a score, lets not pretend that such legal doctrines aren't created to arrive at the result that seems right. Not that there's anything wrong with that – look no further than the "smart contracts" fiasco to see the folly of trying to define rules in a "completely objective" framework.
PS: "copyright", not "copywrite".
Where creative choices are incredibly constrained (as with a chess game -- there really isn't that much entropy going into one), or my example with simple melodies, the application of copyright becomes interesting.
What's the difference between that and a chess game (which takes significantly more intellectual effort than a messageboard comment)
Notes are facts, but sheet music (and other representations) of sequence of notes, aka a song, are copyrightable. Why are a sequence of moves not the same?
This ruling seems more about biases people have about art (music) and sport/game (chess) than about copyright law.
So what is the difference between two people playing chess and two people jamming (musical improv)? Both have limited moves, rules, structure, the creative input from two people. The chess moves are not copyrightable but the song notes are?
I actually think neither should be.
You can copyright facts that have been 'fixed in a tangible medium of expression' as long as there's some minimal element of creativity.
Sheet music is copyrightable because the notes have been "fixed" onto a piece of paper. A recording of a band is copyrightable because the music has been "fixed" in the record, tape, CD, or other file.
You can copyright a specific description of a chess match, as I've fixed it here: "You could hear a pin drop as Kasparov proceeded with the Spanish Opening, a favorite for the Russian..."
What you can't do is use copyright to prevent someone else from extracting the facts from this description (e4 e5, etc) and presenting them in some other way.
It's conceivable that andromeduck's distinction won't stand up in law, but you haven't addressed it.
This means that if you compile a database of open source material the database itself can we protected by copyright even if all of it's content is not protected by any copyright and is in the public domain.
This is why for example in the UK a phonebook can be protected by copyright but not in the US.
Not work. Creativity. Big difference.
The integer sequence 78, 34, 56, 99, 23 is creative enough for copyright (probably, don't know for certain until judge(s)->SCOTUS says so)
Oh hey, that's what I said In my first sentence! see next for tangible which I assumed was so trivially obvious.
"You can copyright a particular arrangement of facts ... where that arrangement required creative thought"
tangible like, published on website, recorded (think don't have any cameras at top level chess tournaments do you?), or just written down on piece of paper Or do you also imagine no one organizing chess tournament doesn't do that either?
How can you be so biased and unimaginative? Are you just being disingenuous to win internet argument?
If I hadn't given away my copyright to it (this sights EULA) I could prevent you (via copyright) from taking the facts (words) of this sentence and presenting them in some other way (public performance, painting of them etc). If you took the facts (words) and rearranged them then no. But a specific sequence of chess moves, not a rearrangement of them is what we are discussing.
Same as the particular sequence of notes or chess moves might be made of facts the sequence itself is copyrightable.
If I transliterated musical notation into one that used chess moves, do you imagine I'd get away with publishing sheet music?
What magical property do you image chess moves have that musical notes don't?
Anyways...
What I should have said is that you can copyright a presentation/display of facts, assuming it is "fixed in a tangible medium of expression", and that copyright gives you exclusive rights to that particular presentation. However, the facts themselves don't become copyrighted merely because they've been fixed in some form. Therefore, the fact that someone else has "fixed" the moves on a website, video recording, or cuniform table is irrelevant. Incidentally, the phrase "fixed in a tangible medium of expression" is important because it is literally the wording of the law.
When I wrote arrangement, I was imagining something like the layout of a table. If you, for example, generated a little diagram showing how the board changed after each move, those diagrams would be copyrightable, since you've arranged them in a specific creative way (you chose these icons, that layout, etc).
The arrangement of the data in a broader sense (i.e., curation) can make it copyrightable, but it has to involve some element of curation. For example, in Key Publications, Inc. v. Chinatown Today Pub. Enters, the Court held that a curated list of businesses (in this case, businesses that were thought to be especially support of or relevant to a Chinese-American community) was sufficiently creative to be copyrightable. However, the bar is low, but it is not zero. Under Feist, an obvious arrangement (alphabetical order) was not original enough for protection. I would argue that putting a sequence events in the order that they occurred is much closer to Feist. In fact, I'd argue that any other ordering would actually be closer to copyrightable (e.g., "Top 25 Chess Blunders of 2016").
The obvious counter-argument, which you seem to be making, is that if you're allowed to list facts in some naturally-occurring order, then you shouldn't be able to copyright anything, because you can just spam out a description of the contents: "An audio file containing "War Pigs" by Black Sabbath, when encoded using the default settings for libFLAC, starts with 3 frames of silence. This is followed verbatim block containing the following values....F"
These are facts, literally speaking, but they're vacuous. No one would be interested in them absent an attempt to reproduce the underlying work whose copyright you're (not) avoiding infringing. In contrast, the moves made during a match are of more general interest. This is a admittedly a grey area, but it's not particularly grey--maybe it's more off-white--and the law is full of grey areas and judgement calls.
This issue is called "contract formation", and any HN reader who's shipped licensed software or had a website with terms of service should be aware that showing something that a user may or may not have seen is the worst possible way to try to form a contract. That's why creating an account on almost all websites has a checkbox that the user has to check, with text that you're agreeing to certain terms.
What if the note is also in the actual contract that has my signature? Is the content of such contracts limited in any way?
I mean – it must be. I can easily get any number of people to sign contracts that include a right for me to their firstborn child.
Whatever legal doctrine courts would use to strike down such a provision should also apply to, for example, people waving their right to sue, to freely discuss the content of broadcasts, to rate the product/service being purchased etc.
Scoring goals in a soccer match is something the players try to influence but it's ultimately outside of their control. I think publishing goals in soccer are more akin to publishing vague information like "Black lost his bishop on turn 4" but not the specific sequence of moves.
If that were the case, they wouldn't be allowed to repeat moves played by others either...
As far as I can tell, that's what's going on here: websites want to broadcast the "play-by-play" of the chess game, but not the actual game footage. Now, the play-by-play for a chess game is more important than the play-by-play for a hockey game, so I can see why the organizers of the chess tournament aren't happy, but I think the correct decision was made here.
No it was not. It says in the article: Organizers ... failed to persuade a federal judge to block rival website operators from broadcasting chess moves ...
The defendants also said that they would not simply be copying audiovisual content generated by World Chess, but displaying the moves on their own computerized chess board while adding commentary and analysis.
The ruling directly attacks the business model of the organizers and will thus reduce the chance of attracting sponsors in the future. Hence, it is not in the public interest.
Chess is a peculiar game in that the visual content of any broadcast ie players actually playing, is subordinate to the moves made. Nobody watches a chess game online for 5 hours for the fun of seeing the players think. That's like waiting for the paint to dry. Take away the advantage of broadcasting the moves with commentary and analysis and your advantage as a sponsor is gone. I would have thought the judge would have understood this and taken it into account.
I fail to see your point. The law should be applied with a dose of common sense. The organizers are not barring anyone from the "facts" as you put it just trying to get a lead in broadcasting. The law upholds the rights of organizers of other sports eg football and boxing based on their peculiarities and in case you are not aware is frequently biased in defense of their commercial rights (one only needs recall the absurdities surrounding the olympics).
For years, chess has suffered from crises caused by lack of sponsorship for events. If this ruling serves to deter future sponsors and leads to uncertainty or cancellation of matches (which has happened before) then what good is that?
That's neither a sane or reasonable way to make legal judgments. Can you show a sound legal argument why the judge's ruling was wrong?
FYI, there used to be a 'hot news' doctrine that might have protected the chess moves (and the FIDE made this their argument), but it's been largely superseded or overturned [1].
[1] https://en.wikipedia.org/wiki/International_News_Service_v._...
I would imagine that the websites that give play-by-play info may have paid for the right to publish information about the game, or they may be able to just watch it on TV (or live) and update their info that way. As another commenter noted, the organizers could have set up the competition to forbid the audience from disseminating info, but they didn't for whatever reason.
In my experience (lawyer in Palo Alto for 7 years), parties can agree by contract to do or not do many many things. Even provisions that limit legal recourse, like the much-decried mandatory arbitration clauses [1] have held up all the way to the US Supreme Court. I would be very interested to know what legal basis there would be to invalidate a license agreement that says: you can have access to this content but only if you promise not to tell other people about it.
1: http://www.nytimes.com/2015/11/01/business/dealbook/arbitrat...
And "there are no limits to the content of contracts people freely enter" is obviously an untenable position – we'd all agree that a provision giving me your kidneys, hidden somewhere deep in the ToS is unenforceable.
What you're referring to is video broadcast rights. That's rather different. The World Chess Championship's rights on those weren't violated.
This is the equivalent of someone writing down the play-by-play in a game - and that would also be completely legal.
The facts of the game are not copyrighted and not copyrightable, which is why sites can do this. Similarly, the moves of a chess game are facts which are not copyrighted and not copyrightable, which is why sites can tell you in real time who's playing and what moves have been made.
stats.com charges like $80k per season per sport or something like that for access to their live game data api.
world chess should take this all the way, airing the moves for free is undercutting their business model. seems like it shouldn't be legal considering chess is a sport.