People so often underestimate the difficulty of productizing significant UI changes, not realizing that getting content to migrate to the new shiny will be at least as hard as getting rid of Flash on the web.
People so often underestimate the difficulty of productizing significant UI changes, not realizing that getting content to migrate to the new shiny will be at least as hard as getting rid of Flash on the web.
Maybe Magic Leap has the same types of engineers [does Graeme have the same reputation as hyper productive dev?], but there are reasons Carmack has this reputation [1].
And I've known and worked with people like this. People who are utterly relentless. Insanely productive. And honestly? I would always bet on them. Every single time. It's just a major key that I don't know anything about on the Magic Leap team.
[1]: http://venturebeat.com/2015/01/27/how-john-carmack-pestered-...
I think there's some practical considerations here with the "magic engineer" who can do anything quickly and, of course, the laws of diminishing or even negative returns outlined in books like the Mythical Man-Month. Even the impressive Santa Cruz is years out from being sold. Graphically it cannot compete with the PC-based systems it would ultimately compete with.
https://en.wikipedia.org/wiki/Oculus_Rift#Initial_prototypes
Bullshit. You're going to model and diagram every part and repair guide from every production model vehicle ever?
Magic Leap would need a software development industry unto itself to build the solutions being batted lightly about in the OP like pingpong balls
Now, whether or not they are actually going to be the biggest thing in graphical interfaces since the flat screen is another question...
They aren't going to beat Oculus/FB, or Sony, or HTC.
They don't have a product; they clearly must have some incredible tech demos, and a wizard working VC
I remain highly skeptical.
In my experience, the problem is more in how the model is organized; having ever screw or washer as a separate piece of geometry causes problems (3d tools have trouble with very large geometry counts even if the poly count isn't high). CAD data also doesn't work very well with non-hard materials like upholstery; stitching is likely missing, as well as things that make cloth/leather look normal like pinching or gravity pushing on things.