They were always about the control, starting from the Mac. The Apple ][e was what I cut my teeth on, from a programming perspective. It was a marvelous machine! And you could do anything on it, because there was BASIC and an assembler (after all, what else could one possibly need?)
I saw my first Mac in the store in 1984, just before I graduated high school, and I loved it on sight. The cute little face! The crisp graphics! I had precisely zero dollars, but I looked into a developer's kit. There was exactly one. Apple sold it. It was $1200 or something - an incredibly high bar. Unattainable for me, of course, but even at the tender age of 17 I had the impression that couldn't bode well for the Mac.
The IBM PC wasn't nearly as attractive, but within a year of its release there was software to do anything you wanted, and the Mac still didn't have anything to speak of, except for what the big boys had written for it.
So my answer: Apple balances Jobs yang with Woz yin. And lately, there's been no Woz yin. It's all about controlling the experience - a media thing. They talk about being rebels, but it's the rebelliousness of, say, Twilight.