Why not use the standard weighted matrix blending? What does the quaternion approach provide?
So you'll often end up with weird stretching and other artifacts when you blend your matrices.
Dual quaternions are guaranteed to produce rigid transforms when blended. You're also guaranteed to get the shortest path when blending.
If you checkout an older commit in the repo such as - fe7cba263cc4f0ecc3ed96fb9288ed17469dd539 and `npm run demo` you'll see an example of the problem with matrix linear blending.
You can also read more about this in "Skinning with Dual Quaternions" - https://www.cs.utah.edu/~ladislav/kavan07skinning/kavan07ski...
https://a.fsdn.com/con/app/proj/mayadqskinning/screenshots/1...