This is interesting. Have you noticed any difference between X-Plane's flight model (blade element theory) and more traditional (lookup table-based) flight models in this regard?
I had fun with this in a flight test in a twin once, landing on one engine, with the other feathered and not causing drag, the plane did not want to land. All you can do is wait in this situation. More fun with conventional gear where you can force it onto the ground and hold it there ;-)
Other areas, my recall is a bit hazy, but the corners of the flight envelope, stalls, spins etc., are better in X-Plane.