You can jump off the train and do bad UI at any moment. But UI always, always, gets hard when you start caring. That's not a measure of whether UI is harder than CV, it's a low-pass filter on what the market will value.
Most of the individuals making CV demos are not making unfathomable genius-level demos: they are taking an existing library and bolting on a simple application to it. And most such demos are flimsy and not commercially viable, because the technology needs more massaging at a deeper level than the author is capable of in order to fulfill the desired marketing promise.
Meanwhile, simple bolt-on UI tends to be good enough. Not because it's fine as-is, but because the user can accommodate for its brokenness without being able to express what exactly is wrong with it. The product can ship and create value, albeit not as much. Yet, a UI dev who wants the best possible experience has to have the same attention to detail up and down the stack as the CV dev who wants their algorithm to perform well along every metric. UI innovations are understated because they oft seem obvious or unsurprising in retrospect, but they do come along every so often, and often in tandem with the developments elsewhere - these days, AI algorithms are increasingly intertwined with the interface in a very direct fashion, when one considers voice processing, predictive text, or other such features.
And yet, if you should aim to achieve better UI, some naysayer will come along and proclaim that you have made something "overengineered" and should "just use a standard toolkit like the rest of us."