USB-C also grips the jack on the inside, likely making the connector inside the phone smaller. Please correct me if I'm wrong.
USB-C also grips the jack on the inside, likely making the connector inside the phone smaller. Please correct me if I'm wrong.
You're kidding, right? It's not "space saved" if phones are still hand-sized (or larger); there is plenty of empty space around the edge for two, three, or more ports even after allowing for blank areas to hold onto. A dumbphone from 10 years ago was smaller, yet still managed to include audio and charging/data.
The situation is even more puzzling with laptops and tablets, where the device is obviously large enough to accommodate several full-size USB ports around its edge, and yet manufacturers seem reluctant to add even one; there's also this amusing site: http://www.tabletswithusbports.net/
And originally phones came with a 2.5mm plug for audio.
Not a convincing argument you're making, here.
"After moving audio to USB-C, you only need one jack for charging and audio."
Okay, so I'm back to a splitter for audio and power at the same time (which is very often when you're on the road using the GPS on your phone and avoiding local FM stations.)
"USB-C also grips the jack on the inside, likely making the connector inside the phone smaller."
Guess how a TRS jack works?
Or substitute ANY popular mobile game, because gaming essentially guzzles your battery, and you don't want your fellow subway riders have to listen to your game. (People actually have gotten violent towards offenders)
It's not everyday, but it's still going to be annoying the times where it does come into play.
Bluetooth audio can be lossy and poor.
The default minimum standard SBC codec is pretty terrible, no doubt, but every device worth using supports many other codecs which are sufficiently high quality for car use. AAC and MP3 are commonly supported, which also happen to be the formats your audio probably is already in. A player focused on quality could, in theory, pass the raw input data over the Bluetooth link for it to be decoded on the car/headphone side. In that case there would be no quality loss, though you'd lose the ability to mix in other audio such as notifications, so I doubt this mode is used by default on smartphones. Dedicated music players may support it.
Since there's arbitrary codec support technically with support from both sides you could also send a lossless stream up to the bandwidth limits. I don't believe there's widespread support for any lossless codecs, but the technology definitely allows it.
Even if you're just using one of the high-quality lossy codecs like aptX you still have to keep in mind the environment. Unless you have an uber-luxury car the noises of normal driving will have more of an effect on the audio quality than the Bluetooth stream. Sure, you might be able to tell the difference when parked, but unless you spend a lot of time sitting around waiting in your car that's not very relevant.
Solution: buy a new car.
Then again, the companies probably don't want to put out such flexible devices; they want you to pay for it in the form of extra adapters and such.
My phone wouldn't have lasted the 4-5 hours that call lasted without being connected to the USB port at the same time, I fear. :)
My phone already indexes all of my podcasts and audiobooks, why wouldn't I want it to play them everywhere?
If it were just music it would be ok, but once you want the screen showing a map all the time you're going to run out of juice really fast.
Wouldn't the better solution be to have wireless headphones so you are tethered to the chair while your phone is charging?