USB-IF Publishes Audio Over USB Type-C Specifications
anandtech.com
anandtech.com
Nobody is going to get 100% of this right for some time. Coming soon: lots of questions on Stack Overflow that begin "When I plug a USB-C cable between my X and my Y, ..."
http://www.usb.org/developers/docs/devclass_docs/
The "Audio Class" was standardised in 1998. Many "USB soundcards" have appeared since then, and if the manufacturers really wanted to, they could've just used that standard instead of overcomplicating things by making yet another one.
Actual situation: not really.
Examples: Apple's MacBook 12 charger delivers non-standard 14.5V and the Dell XPS 13 only accepts 19V. USB PD however allows 5-12-1USB and on top of that the old USB Battery Charging standard with 5V@2A.
Additionaly USB-C allows methods to authenticate peer devices. We will for sure get DRM'ed chargers and whitelisting for some accessories...
In fact, laptops that have a 19V adapter will be fine with 20V too, and may actually run slightly cooler because of the lower current draw. I suspect all the funny voltages is just to create differentiation and a sense of lock-in, but the underlying engineering and tolerances on components mean that a 19V adapter may actually be in the range of 18-21V depending on load. It's amusing to find laptop adapters claiming 18.25, 18.75, 19.6, and a bunch of other "why!?" voltages which are technically all in the same tolerance range.
I've written about this before too: https://news.ycombinator.com/item?id=7594383
Some further discussion on MacBook-PSU-related details here: http://www.eevblog.com/forum/repair/replacing-apple-magsafe-...
http://www.eevblog.com/forum/projects/apple-magsafe-power-br... (last post is enlightening)
The real obstacle with the "one adapter for all laptops" is the proprietary DRM-ish ID schemes that a lot of them have, where they may complain/warnin and/or won't charge the battery with just pure voltage input.
The term "laptop charger" is a misnomer; it's just a power supply without any battery charging circuitry.
Actually Profile 5 allows anything from 5 to 20 volts so they are both compliant.
Folks like Underwriters Laboratory could serve as CAs, issuing certificates for compatibility with different profiles / standards. Then chargers could refuse to throw current at unproven devices.
Of course then you need the ability to boot your charger into some kind of "promiscuous" mode for development or backwards compatibility purposes.
To get REALLY ambitious, your charger could have an Internet connection and monitor a blockchain for certificate information. Some careful protocol design could let users override the DRM at will without letting cheap chinese crap factories ship exploding devices.
> To get REALLY ambitious
Because there is already so much confusion about USB 1, 2, 3, 3.1, low speed, full speed, high speed, super speed, super speed+, USB A, micro-B, micro-AB, mini-A, mini-AB, mini-B, USB PD (rev 1 & 2), OTG, MHL, Samsung's 11-pin micro, and even non-USB lightning....
Can it get worse?
That’s actually USB 3.0 micro super speed+
With this new power spec, that is actually independent of the C plug spec, but unveiled at the same time, can go anywhere from 5V to 20V depending on negotiations between devices.
On top of that the C plug and the data speeds are also interchangeable. So you can get a C plug and 2 speed, or you can get an A plug and 3.1 speed.
So, your $300 headphones will pretty certainly work with your $800 iPhone, but plugging them into that $3 (including shipping) charger?
I can't help thinking planned obsolecense when I see these moves.
You mean, like the light on the plug on the "computer" end of the Apple magsafe charger cable? Or something more complicated?
Never mind that C devices actually have to negotiate what side is up, rather than sort it out mechanically.
It is already being done.
It's like Intel's Skull Canyon mini-PC. They miniaturised the PC but the power supply is now nearly as big as the PC. What's the point of shipping a mini-PC with a humongous power supply?
It's about the courage to make lots of money!
In the case of the DAC I'm not sure if the end-user will really have any benefit.
The mini PC example isn't quite the same; you always need a power source to actually use the thing. That being said, I could imagine the PS being much smaller if you had access to 12V direct current, like in a car. So it's potentially nice to not require NUC people to carry an internal AC->DC when they don't need it.
Note the supported formats are all DRM-encumbered? No Vorbis? no FLAC?
Gotta love that money grab.
USB-C also grips the jack on the inside, likely making the connector inside the phone smaller. Please correct me if I'm wrong.
You're kidding, right? It's not "space saved" if phones are still hand-sized (or larger); there is plenty of empty space around the edge for two, three, or more ports even after allowing for blank areas to hold onto. A dumbphone from 10 years ago was smaller, yet still managed to include audio and charging/data.
The situation is even more puzzling with laptops and tablets, where the device is obviously large enough to accommodate several full-size USB ports around its edge, and yet manufacturers seem reluctant to add even one; there's also this amusing site: http://www.tabletswithusbports.net/
And originally phones came with a 2.5mm plug for audio.
Not a convincing argument you're making, here.
"After moving audio to USB-C, you only need one jack for charging and audio."
Okay, so I'm back to a splitter for audio and power at the same time (which is very often when you're on the road using the GPS on your phone and avoiding local FM stations.)
"USB-C also grips the jack on the inside, likely making the connector inside the phone smaller."
Guess how a TRS jack works?
My phone wouldn't have lasted the 4-5 hours that call lasted without being connected to the USB port at the same time, I fear. :)
Then again, the companies probably don't want to put out such flexible devices; they want you to pay for it in the form of extra adapters and such.
Or substitute ANY popular mobile game, because gaming essentially guzzles your battery, and you don't want your fellow subway riders have to listen to your game. (People actually have gotten violent towards offenders)
If it were just music it would be ok, but once you want the screen showing a map all the time you're going to run out of juice really fast.
It's not everyday, but it's still going to be annoying the times where it does come into play.
Solution: buy a new car.
Bluetooth audio can be lossy and poor.
The default minimum standard SBC codec is pretty terrible, no doubt, but every device worth using supports many other codecs which are sufficiently high quality for car use. AAC and MP3 are commonly supported, which also happen to be the formats your audio probably is already in. A player focused on quality could, in theory, pass the raw input data over the Bluetooth link for it to be decoded on the car/headphone side. In that case there would be no quality loss, though you'd lose the ability to mix in other audio such as notifications, so I doubt this mode is used by default on smartphones. Dedicated music players may support it.
Since there's arbitrary codec support technically with support from both sides you could also send a lossless stream up to the bandwidth limits. I don't believe there's widespread support for any lossless codecs, but the technology definitely allows it.
Even if you're just using one of the high-quality lossy codecs like aptX you still have to keep in mind the environment. Unless you have an uber-luxury car the noises of normal driving will have more of an effect on the audio quality than the Bluetooth stream. Sure, you might be able to tell the difference when parked, but unless you spend a lot of time sitting around waiting in your car that's not very relevant.
My phone already indexes all of my podcasts and audiobooks, why wouldn't I want it to play them everywhere?
Wouldn't the better solution be to have wireless headphones so you are tethered to the chair while your phone is charging?
I'm sure this will be standardized in the future, and I can see the advantages of dropping the connector. I just really like cool things that can be done with the DACs and ADCs built into people's phones
Jack of all trades often are masters of none, and audio is a little sensitive topic in electronic ; it does not need a big bandwidth but it hates lag, and non guaranteed time slices and it hates noisy background.
If Audio in this case do works without surprises I will be surprised and will admit that I was a miscreant unbeliever.
Still putting smartness in a device that is so far from the CPU violates some clear common sense in async handling in the realm of hardware for time critical devices...
https://www.headphone.com/blogs/news/this-is-the-dawning-of-...
Not the best comparison, but a good quick overview of the "state of the art" right now.
I'm pretty sure analog only headphones will become quite rare. Still much better than forced digital only.
It would be suicide for headphone companies to stop producing analog-only headphones, unless they can force everyone to scrap their analog-only sources (it might be possible with consumer toys like smartphones, and they might be able to convince gullible audiophiles if they can find the right marketing gimmick, but it will never happen in the professional world).
And what about all of the analog-only headphones already in use? Quality headphones are not disposable products (they can last for decades when properly maintained), and nobody in their right mind is going to throw them out until every last analog output in the world has been magicked out of existence.
You consider "a few dollars" as not cheap? https://para.maximintegrated.com/search.mvp?fam=precision-da...
Anyway it doesn't matter. If you want the best quality, the source (i.e. the phone) has to feed a digital signal.
Then it's turned into sound by either a $10 earphone or a $1000 Hi-Fi system. How well that external device amplifies and generates the sound is up to that external device, they both get the same (good) quality source.
And if your sound system doesn't support digital, you can get a USB-to-Jack35 converter.
The main grief I have is rather interoperativity. Right now I have a single set of headphones that I can forget on my pocket and that will work on any of the devices I use: ipad when traveling, home laptop, iphone, work desktop. Apple is introducing its own format. Intel is introducing its own. IT in my company will not replace my desktop for another 5 years. I will end up having to use 3 different headphones or have a pocket full of dongles.
Now there's the valid question why you want to produce a passive adapter that is only working with devices that support analog audio on USB C instead of producing an adapter with a DAC that works on all USB C devices. I guess the answer is as usual: Price. The manufacturers might be flooding ebay and co with supercheap adapters. And the end users will as usual have trouble to find out which ones will work with their phones and which not.
Maybe in the future, but there is like billions of analog headphones already in the wild.
I can easily imagine appearance of semi-passive (only the negotiation logic) USB-C to jack adapters which would have exactly the kind of problem parent described.
And face it, even if the standard prohibits such devices, they will still be made because there is a need for them. See USB A-A extensions cables.
Even if manufacturing costs doubled, I doubt sales prices and, with it, sales numbers, would go up much, if at all because margins on this kind of cable typically are enormous.
For anyone doing serious audio work, being able to change your DAC might be nice.
I agree though, the justifications seem shaky
In the Usenet days, there were comp.*.advocacy groups created specifically to absorb those kinds of discussions, but nowadays every comment section everywhere is an advocacy group. Lousy comments beget more lousy comments and drive away good comments.
Solving this problem would make for quite a company.