https://www.youtube.com/watch?v=CD9yNFmb2FE
Are there any good fractal explorers in VR?
https://www.youtube.com/watch?v=CD9yNFmb2FE
Are there any good fractal explorers in VR?
I highly recommend taking the time to watch his video.
http://hirnsohle.de/test/fractalLab/
I always find it a pity when I see something as inspiring as this that's not available to use (even without any support), but I guess that's the author's prerogative... (sadly!)
There can be a hybrid approach where, at development time, a bunch of procedurally generated assets are cranked out, and then a human artist hand-picks the best specimen and uses it as a starting point for a manually created asset.
That page is older, but based on the performance at the time I'm still not sure you could render them in sufficient real-time to make VR a useful thing.
(I leap to the assumption you're referring to 3D fractals because merely adding VR to a 2D fractal viewer does not seem like a useful thing to do.)
http://www.hpdz.net/TechInfo/CameraTilt.htm
you can imagine the compelxity of introducing perspective into the already computationally heavy fractal calculations
I wonder how they chose the point; trial and error, or was there some mathematical way of guaranteeing that there is something "interesting" at that point?
"The deepest and first ever HD deep-zoom animation into the Burning Ship fractal. This is one of the creepiest and yet stunningly gorgeous fractals ever."
I agree about the creepy factor. I've seen many a fractal video, but this one... is different. Maybe it's the music, but it really did feel mysterious and... creepy.
Thanks for posting the link.
I like how the rest of the page seemed to zoom out when I glanced outside the video after watching a few minutes or so.
They go into the techniques a bit on the site under the "technical" section.
Utterly devastate the computational ability of your CPU. I remember setting up my and k6 300mhz to compute stuff sometimes for days to get awesome fractal deep zooms like this. The computation is embarrassingly parallel but no hardware handles numbers that precise with any reasonable speed. Something like 1024 bit floating point in fractint back in the day. I'd love to see an efficient GPU implementation of that kind of stuff
even just bounds at the edges of the visualised space would help to illustrate the phenomenon.. also, the utilised color key would further illuminate