https://sites.google.com/site/broguegame/
It's my favourite Roguelike because it's the genre distilled to its essence. Also the short bits of flavour text are very well written.
I compiled it from source using DJGPP for MS-DOS (which is a GCC port for 32-bit DOS executables) and added my own random humorous messages to various situations in the game. I also made some minor modifications to the game mechanics to fix things that I personally found annoying.
Compiling was in itself a fun endeavor - it took a couple hours to recompile from scratch, as I remember, and of course there was always a surprise or two along the way - invariably due to my own errors.
Both Nethack and Slash'EM are still actively developed, and there are graphical tile interfaces available now, too. The learning curve is a little steep due to the large number of keyboard commands. That seems to be a common feature of many roguelike interfaces.
If you want to check them out, be aware that the console version usually defaults to the safest and most boring set of options - no color or graphics chars - so if you play that one, you might want to set those options first. Or go with one of the many graphical tile versions.
Also, beware: this was more of time sink for me than WoW ever was. YMMV.