To do in San Francisco this weekend: the first-ever roguelike celebration
roguelike.club
roguelike.club
We did sell out of tickets; our very graciously donated venue (thanks to Eventbrite) has an attendee limit since it's basically an office rather than a large venue. I hope you all will watch the streams! The talks will also be recorded so you can watch them later.
I really wanted to go, but having just gone to a roguelike conference last month and this one being on the opposite coast, I just couldn't swing it. But it will be streamed!
I wish I knew about this earlier >< And I wish I weren't on call all weekend and working this insane ETL project. Hopefully there's VODs.
It appears to be a combination of location (many of the famous attendees live on the west coast I guess) and Noah simply emailing people to come.
As far as rgrd, I usually only step in there around events to ask if anyone is participating and have never gotten any interest from anyone. There were a lot of announcements on reddit.
It's not a pure roguelike but I've found Nuclear Throne to be fantastic. Nice blend of old school arcade controls and brutal rougelike roots.
If you haven't made it past the sewer that you've probably seen < 15% of the game. I've particularly found melee weapons(wrench) particularly good at dealing with the sewers.
I've managed to win the full game twice, and each of the sprints a few times. Spriggan berserker with piles of stealth and dodging worked really well; a manual of Fighting helped get my HP to reasonable levels. I need to see if I can get a spellcaster through the full game, and I still need to do the extended endgame.
I like sprint mode lately for quick games that take <30 minutes.
I think lots of good has come from that. At some point, though, it started to feel like a lot of what the dev team considered tedium I considered fun, and vice versa. (I could of course download the old versions and play locally, but playing online was a lot of the fun.)
I need to see if I can get a spellcaster through the full game
"Pure" spellcasting can be done, but it's unpleasant to play (just from a UI perspective) and usually a suboptimal use of XP (DCSS usually rewards moderate investment in several areas rather than extreme specialization in one.) If you're not imposing that on yourself, then book backgrounds are overrepresented among the better starts in the game.
What kinds of things got dropped that you liked?
1. Your character gets hungry periodically and needs to be fed. I'll refer to this as the "hunger system"; I don't really have so much of a problem with it, although I wouldn't be sad to see it go either.
2. The amount of food in the game is finite. This is the hunger clock. If you take too much time in any one area, you will starve because there is no more food available; the only way to get more food is to move into a dangerous, uncleared area, and you'll need to spend that food exploring the new area. I'd like to be able to play slowly and carefully if I want to.
My impression is that the devs who have been most influential for the last two to three years find that element of the game boring and instead want to put you in more "interesting" situations (e.g. forcing a rune before entering Vaults, increasingly strong new monsters in Depths.) I find that a lot of those things don't meaningfully decrease my chances of winning or force creative new strategies. Instead, they encourage me to do more tedious things like isolating single monsters, stair dancing, etc.
In fairness, I think my opinion on this was probably in the minority among heavy players at the time.
https://sites.google.com/site/broguegame/
It's my favourite Roguelike because it's the genre distilled to its essence. Also the short bits of flavour text are very well written.
I compiled it from source using DJGPP for MS-DOS (which is a GCC port for 32-bit DOS executables) and added my own random humorous messages to various situations in the game. I also made some minor modifications to the game mechanics to fix things that I personally found annoying.
Compiling was in itself a fun endeavor - it took a couple hours to recompile from scratch, as I remember, and of course there was always a surprise or two along the way - invariably due to my own errors.
Both Nethack and Slash'EM are still actively developed, and there are graphical tile interfaces available now, too. The learning curve is a little steep due to the large number of keyboard commands. That seems to be a common feature of many roguelike interfaces.
If you want to check them out, be aware that the console version usually defaults to the safest and most boring set of options - no color or graphics chars - so if you play that one, you might want to set those options first. Or go with one of the many graphical tile versions.
Also, beware: this was more of time sink for me than WoW ever was. YMMV.
Full of history and comedy.
My username is inspired by my favorite rogue-like growing up, JauntTrooper:Mission Thunderbolt. It was released in 1992.
Here it is, if folks are interested in playing it: http://www.old-games.com/download/3974/jaunttrooper-mission-...
You'd need to post a picture of the Security Authorization Chart for any of us to play that however.
The game fills me with such nostalgia. As a kid, I couldn't find a retailer who sold it, so I wrote a letter to Casady & Greene in order to buy a copy. I still remember how excited I was when it arrived.
The Security Authorization Chart should be in the ReadMe file, by the way. :)
But coming from the east coast, the west coast is weird.
The major weird thing I don't like about SF is the climate (like why is hot during the wrong times of year).
And I do love Cambridge. Why? Bookstores. Bookstores everywhere. If you're looking for a book, and you can't find it in Cambridge, than you're probably not looking hard enough. And there's the MIT Press bookstore as well: Their CS section houses SICP, EPL, TAPL, The Little Books, and countless other excellent books on one row of shelves. If that's not awesome, I don't know what is.
I know that as a Cambridgeite, you know many more reasons why Cambridge is cool, but frankly, having a lot of bookstores is pretty high on my list of ways that places can be awesome.
And yes, it totally sucks that so much talent is on the other side of the country. Living in the New Haven suburbs, I can say that it's hard to get a good pizza most places. And that's the least of the reasons it sucks.
I love hobyy/game stores as well (we have one in Waltham as well as many in Cambridge).
I hope they do this as on the east coast some time. I'm a long time ADOM and Crawl player. I really only play rogue like computer games. I would post links to my crawl profile but it is rather embarrassing how much time I have spent playing crawl. I'm sad to miss this event.
> you can drive for miles and still be in the same state ... all the landscapes look pretty ordinary, and then you suddenly see a palm tree
Yeah, CA covers a lot of area.You get the Sierras, the vast central valley, the coastal cities, and the small mountains and rolling hills in the North. LA is in a desert (historically, so even before much of the state turned into a desert recently), so there's definitely a different climate there than the rest of the state.
We northeasterners think the same way about heat, I suppose.
Although, the last few years haven't been as hot, IIRC. Growing up, I remember when we would have multiple periods in the summer where it was in the low 100's for 3-5 days in a row, and that doesn't seem to be happening in recent years (but I could just be remembering outliers).
That said, 100 degrees here isn't the same as 100 degrees there. It's all dry heat here. I would take a dry 100 over a muggy, humid 85 any day (but that's what I grew up with). I've been to the east coast a few times in the summer, and walking out of an air conditioned building into the humidity is still something I distinctly remember more than twenty years later.
And the house I grew up in didn't have AC for 10 years. At all. If we wanted to be cool, our best chance was either the basement, or our neighbor's houses.
https://en.wikipedia.org/wiki/Roguelike
It's games that are like Rogue.