Gamasutra published an in-depth article last year on how the developer of Super Win the Game implemented a shader to emulate the scanline (and phosphor decay) of CRTs. It's eyeopening, and was the first time I realized why my emulated NES classics looked so different from what I remembered from my youth.
http://www.gamasutra.com/blogs/KylePittman/20150420/241442/C...