There's another thing I want to mention. I have a broadcast-quality CRT with consoles of ye olde hooked up, and pixels you see on sprites, especially on the edges, aren't there on CRTs. Magical scanline blends them together and looking at the pixel art on CRT is different than on anything else. Almost like they are anti-aliased, but they're not (smudged). I think that's a key component today we are missing from enjoying pixel art. When it was dominant in game industry, you couldn't see actual pixels. Today, they are fetishised.