I wish iPad app prices would stay at this level but they will almost certainly become diluted down to the iPhone levels (remember a year ago iPhone apps were ~$5).
I wish iPad app prices would stay at this level but they will almost certainly become diluted down to the iPhone levels (remember a year ago iPhone apps were ~$5).
I have a couple of apps in the AppStore. All of the apps that I've made were initially solely intended for my use, but I usually end up throwing them on the AppStore, mostly for the fun of it.
One of them is a extremely simple app I literally put together in about four hours; when I put it on the AppStore I priced it at 99 cents just to see what would happen. Surprisingly (for such a simple app), I was getting a steady 5-10 sales a day. A couple of weeks later, I jacked the price up to $3.99 just to see what would happen. For the first week at $3.99, I actually had between 15-20 sales a day. Since then, my sales have never dropped below 8 sales per day.
By increasing my price, I actually had a net increase in both quantity sold and revenue.
As with most products, higher priced goods are perceived as having more value than their lower-priced counterparts - even in the AppStore.
I'm not sure that this is the original source, but its Google's first result: http://www.gamasutra.com/view/news/27628/GDC_Refenes__Saltsm...