I don't mind the downvotes, but more interested to know why if anyone cares to comment? I should have specified that by desktop/mobile, I do mean desktop/laptop essentially (and, not smartphone CPUs). And, I am talking about Intel/AMD largely, and how I perceive their evolution over the past two and half decades.
In short, I think "optimizing for games" means nothing to a CPU designer at say Intel, and anyways qualitative differences (expanding the ISA, or integrating new features on the IC) are more expensive to develop and sometimes tricky to market. Instead, marketing quantitative differences is much easier (hence optimize for benchmarks) - though arguably no easier to develop. Witness Intel's first rocky attempt at targeting the benchmarks in the early 2000s: Netburst [0]. Of course, in the past 5 years, things have changed (the rise of smartphones, meteoric rise in GPU performance with expanding markets & new software, CPU "per core" performance stagnation), so Intel is in the process of re-positioning itself.
[0] https://en.wikipedia.org/wiki/NetBurst_(microarchitecture)