I get the sense that most Go programmers use "goimports" to work around the annoyance. I have my Emacs configured to use it automatically. I never even think about imports anymore.
I get the sense that most Go programmers use "goimports" to work around the annoyance. I have my Emacs configured to use it automatically. I never even think about imports anymore.
You haven't yet encountered clashing names?
https://golang.org/pkg/crypto/rand/
https://golang.org/pkg/math/rand/
Or?
https://golang.org/pkg/text/template/
https://golang.org/pkg/html/template/
goimports is wonderful, but some care is needed to make sure it has added the one you intended to add.
NB: Only an issue when new imports are added, not an issue if the correct package is already referenced.
It just finds a match and goes with it, and that does cause issue. Both of the above have potential security implications.
Filippo suggests preferring crypto/rand over math/rand as a softfix in this twitter conversation: https://twitter.com/filosottile/status/752210041709719552
I'd probably prefer html/template over text/template as it's better to have someone ask why their output was HTML escaped than to have someone render HTML in plain text without explicitly wanting to do so.
If you don't think of imports anymore, how can they save you from bugs?
(I do (somewhat) understand the "more importantly, the use requirement for variables" part, but also there, I think a warning should be sufficient. Your editor could/should color-code dead code, anyways, making it stand out before you compile)
The requirement that packages aren't used isn't to prevent bugs, it's to prevent packages from claiming spurious dependencies that you're then too afraid to remove. Or, in the case of a static language like Go, don't want to take the time to remove one-by-one and see if the compilation breaks. I deal with this problem in Perl where, basically, in a source code base that's been developed now for over a decade you have no idea whether a given module is actually used in the code, and it could be pulling in a whole bunch of other stuff very confusingly. The problem is less acute in Go to start with, but it's still nice to be able to rely on the imports being accurate.
I don't think I misquoted the OP. He said "A and B help me with C" and I questioned how A could help with C, given the other claim that the OP doesn't pay any attention to A anymore.
"Or, in the case of a static language like Go, don't want to take the time to remove one-by-one and see if the compilation breaks"
That is a problem with perl, a language whose 'grammar' is about as free-form as it gets (aside: iOS is funny at autocorrecting programming language names: cobol => cool, perl => peril or pearl, depending on context), but not with go. The compiler can generate errors for unused imports; it easily could generate warnings instead.
I like clean code, but I also like it if a quick experiment doesn't require extra tooling to remove imports to make things compile, more so if it is not guaranteed that undoing such changes can be automated (adding imports isn't 100% reliable; if it were, why have import statements at all?)
In summary: Go is too opiniated here for me.
Also, this requirement effectively rules out ever using go in a repl. I think that is a minus for modern programming languages.
I don't think so either. What he wrote was unclear (sorry, tptacek). I was clarifying what I'm pretty sure he meant. It's not like I've never done the same thing in writing myself.
"Also, this requirement effectively rules out ever using go in a repl. I think that is a minus for modern programming languages."
It's ruled out for a lot of other more fundamental reasons. Go is probably the most highly polished language from the 1980s.
This would be a much greater condemnation, except the sort of people who tend to frequent HN (including me!) tend to grotesquely overestimate how much most programmers are spending coming up to speed on the latest and greatest. In many contexts, a "really nicely polished 1980s language" is a step up in either reliability or speed. Perl is nominally a more advanced language, but on the whole, most programmers just use it as a sort of dynamically-typed C. I think the majority of programmers still aren't all that clear on what a "map" is. Arming my fellow programmers with more capabilities doesn't solve any problem either I or they have, but can make them worse.
Also, I'd observe that even for modern programming languages, "needs a REPL" is setting the bar high. Rust will probably never have a REPL. I see a couple of defunct projects trying and I haven't studied them, but at best Rust could have an all-in-unsafe REPL dialect, because who's going to be able to reliably type borrow-safe code into the REPL on the first try?
And thanks for the relativism in that remark about the most highly polished language from the 1980s. I fear you are right in that (example: today, a colleague said this was the first time he created a thread. He has had a job as a developer for a few years, and, given his age, likely never wrote for a CPU that isn't multi-core. Luckily, he isn't dumb, as he asked what would happen if that thread threw an exception)
I think ML pretty objectively takes that crown, semantically speaking. For simplicity and elegance it's pretty difficult to beat.
Highlighting dead code is not a trivial matter, at least for anything that could be referenced external to the module.
But it only solves the unused imports issue. During development (especially when playing with code) I often need to temporarily comment out a section of code. I go build, and the situation usually unfolds like this: - ERROR! Yes, now, I have an unused variable dangling around, because this code was using it. - No problem, let's go on and comment out that variable as well. - Oh noes! That variable was defined using two other variables which are now unused! - The first one comes from a function result, but I still want to call that function, so I need to actually change (not comment out) the calling line to use an underscore. - The second is a global variable which using another variable? Where is it going to end?
At this point I end up following the FAQ's advice and just add the line "_ = unusedVariable". The only problem I have with that is that wasn't all this unused variables thing meant to keep us from shipping code with useless bits we don't need in production? Now I actually might end up not using this variable, but because I've ended up adding "_ = unusedVariable" during my debugging and left that on, I have no way of knowing that.
What people are arguing about is errors vs. warnings.
> things that can really cause bugs
"can" means that they don't always cause bugs: other compilers treat such uncertainties as warnings because the human looking at the screen is the one who is in charge.
Go allows you to compile code which does not respect "go fmt", why? aren't you afraid of committing working code that does not abide to the proper style? Improper formatting can lead to confusion, bugs and maintenance problems too, after all.
That has significant value, and is why I've conclude Go's choice here was the right one, despite the annoyances it causes.
I like gofmt, but I don't really care whether the compiler enforces it. It's unlikely to catch bugs.
A sufficiently bureaucratic compiler.
So how is it better than C where you get a warning (at least from GCC) that you have unused variables? You can quickly test things and you are coming back to fix all the warnings later anyway.
It's not as easy to do with a compiled language, of course, but I don't think it would be over the top to have the compiler exit with a non-success code if there are warnings when building.
The "warning fatigue" you get from C is because the warnings are either about false positives or about things that are too trivial to bother with, not because of a property inherent in compiler warnings themselves.
The problem is that while you do that, essentially no-one else on the planet does — and anyone who uses a library thus has to deal with the fact that that library has approximately a 100% chance of having nits like unused variables.
Also, if goimports solves import issues, why isn't it just built into the compiler?
Go eliminates an entire class of bugs with this feature. It doesn't just make them detectable and less likely. It eliminates them. If you don't care about eliminating them then Go's philosophy isn't for you.
But I for one am sold on that philosophy. I'm disciplined enough that in my rust code I ensure all warnings are fixed before I release. But I don't know if everyone else is just as disciplined. For Go code I do. Every library I use in Go has an entire class of bugs that are impossible. That's a useful guarantee in my book.
On a side note why do we as developers tend to prioritize making the act of writing code easier than the far more frequent act of maintaining that code? Optimizing writing you code over reading and maintaining that code long term seems like a case of premature optimization to me. Allowing something like warnings is one of those things that adds overhead to writing code but eliminates overhead over the life of maintaining that code. The gains are higher longer term at the expense of a shorter term pain. And a pain that tooling like goimports can almost completely eliminate in almost all cases.
Different phases of the development process call for different priorities: in early dev, you want reduced friction and quick turn-around time (something that the unsed imports and variables errors in Go infringe upon). Later on, you want maintainability and ensure that things don't randomly break (at this point, those errors become quite desirable). We shouldn't emphasize readers over writers all the time, we should emphasize them when it's the correct time to do so, which I'll admit is the majority of the time.
> Optimizing writing you code over reading and maintaining that code long term seems like a case of premature optimization to me.
That's actually something I've been thinking about quite a bit in the past few weeks :) I think if we were really concerned about readability of code, we would have much better literate programming tools (e.g., better integration with existing dev tools) and our programs would be written with the intent of being read by others. How many times have we felt lost in a foreign code base (or worse, a code base we wrote, but don't remember too well) trying to implement a change and not knowing or understanding some of the design decisions, being unaware of key assumptions, etc. There is a lot more to readability and understandability than having functions without unused locals. (By the way, why is it okay for a function to have unused input parameters?)
(By the way, why is it okay for a function to have
unused input parameters?)
That's caused by Go's interfaces and function type signatures. It may be necessary for a method or function to accept certain arguments to satisfy an interface or type signature even when those arguments don't get used. It's a bit of a wort I agree.The amount of development time I save by allowing warnings temporarily when testing easily outweighs any benefit to the ecosystem derived from making that warning abort compilation. I was partially responsible for making this a warning instead of a hard error in Rust and this wasn't even close to a tough call. I would be surprised if a single project in the ecosystem has ever benefited from this: projects that care about software quality pay attention to warnings, and those that don't care about this minimum standard of quality are going to be full of so many other bugs that the unused variable/import warning will make no difference.
> Go eliminates an entire class of bugs with this feature. It doesn't just make them detectable and less likely. It eliminates them. If you don't care about eliminating them then Go's philosophy isn't for you.
Go's philosophy is not about eliminating bugs above all else. If it were, then for example zero values wouldn't exist, reading from a nil map would panic, constants would have stronger types, all fields would have to be supplied when initializing structs, init ordering wouldn't be undefined, overflow would trap, errors would be required to be handled, and that's just off the top of my head.