Betrayal at House on the Hill: cooperative until it isn't, with a traitor arising halfway through the game. Many novel "haunt" scenarios for replay value.
Coup: Bluffing game, where you have a couple of hidden "role" cards, each role card has some abilities, but you can use the abilities of any role as a bluff, if another player doesn't call you on it.
Netrunner (note, not the new remake, the old out-of-print version): CCG with asymmetric sides, the "runner" trying to break in and the "corporation" trying to defend and advance their agenda.
Ascension: deckbuilding game with a large variety of cards. There are only 1-3 of any given card in the deck; every game tends to turn out differently, and any strategy has to adapt to the available cards.
Dixit: Interesting exercise in description, because you have to hint at the image on your card without being spot-on, so that some but not all players get it. Helps to know the other players.
And if you don't already watch Tabletop, I recommend it: https://www.youtube.com/playlist?list=PL4F80C7D2DC8D9B6C . (Note: that playlist is sorted in reverse order, for some reason; start at the bottom.)
That's in addition to various tabletop RPGs, which I find even more fun when we can get a group together for them.