This is for a tournament that runs every year and is growing in popularity and size.
This is for a tournament that runs every year and is growing in popularity and size.
In a business sense, this was an innovative move only in that it made Valve tons more money, but from an industry perspective, they couldn't have done less to move the needle.
It's one of the most uninteresting safe bet moves I've seen a company make in the gaming industry since Madden.
Twitch was central to this as well, bigger tournaments meant increased viewers, increased viewers meant that Twitch could in turn sponsor even more tournaments.
Twitch was in baby shoes back in 2011 as well. Game streaming overall was still really small, and sites like own3d.tv held a large market share back then.
In addition, Valve built in-engine spectating into the game since day 1. You can watch other games live, or download replays and jump to any moment in time. League doesn't have similar tech even in 2016 [3], they are definitely far more focused on their casual players. League does have an extremely large playerbase in total, so their esports achievements are still remarkable due to sheer scale, but it's much more of a side-part of League than Dota.
[1] https://en.wikipedia.org/wiki/League_of_Legends_World_Champi...
[2] http://wiki.teamliquid.net/dota2/The_International/2011
[3] From what I understand there is no replay system at all, and the League spectator mode is very basic and lacks most of the features that Dota 2 has.
Any time a new feature is released, especially smaller ones, there's usually a good number of 'We got this but no <replay|sandbox> mode' comments.
I think everyone that plays dota is actually happy about that.
I think your point of view is biased by the fact that you do not play dota, or do not like this genre, etc... It was a pretty big revolution in the dota genre.
That's nothing like the DotA acquisition - DotA was more popular as a custom game than WC3 was itself and had been for nearly a decade. DotA is pretty much the genesis of the entire MOBA genre. There's no way you can discount that just because it ran on top of another game.
I played DotA for many years and am a huge fan of MOBA's. I don't disagree with you that it was a big revolution in the DotA genre, but if that's as high as Valve was aiming with the game, it's very disappointing given Valve's history of doing so much more than that. That's my point.
It was a boring, uninspired safe bet by a company that can do a lot better.
What.
DotA is older than League of Legends, Icefrog was even screwed over by Pendragon (Riot Games cofounder) and Pendragon replaced the DotA-Allstars website with a LoL ad. Riot are also known to have taken many ideas from WIP heroes from DotA. If anything, Riot themselves surfed on the popularity of DotA and innovated very lightly.
I'm not saying Valve innovated by picking up Icefrog and making Dota2, but it's laughable to think that it was built on the back of LoL.