Still though there's a demand for Nintendo software on mobile. They just need to really to execute. They're really lucky we're tolerating these huge bugs (nearby Pokemon and frozen Pokeball after catch still outstanding).
Still though there's a demand for Nintendo software on mobile. They just need to really to execute. They're really lucky we're tolerating these huge bugs (nearby Pokemon and frozen Pokeball after catch still outstanding).
Servers crashing and people still tolerating it is strong evidence they made something people want, which in my mind is excellent execution. I guarantee if they made a crappy game they will not have server problems or loud bug complaints.
It would have been good engineering. But anyway, it's been almost 3 weeks, and they still haven't fixed anything. You can tolerate as much as you want, but it's still an extremely poor execution. Most of the low-hanging bugs could be fixed in _hours_ not days, certainly not weeks.
All three of which can be attributed in large part to the Pokemon IP, rather than any other characteristic of the game.